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michaelsmithern

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Everything posted by michaelsmithern

  1. As did I. I named one of the brigades the Iron Brigade(W), and the Other Iron Brigade(E) and was having a good ole time with my two Gibbons,then one got shot and killed in last seconds of Fredericksburg.
  2. I'm not fine with DLC, Expansion is a better term I'd be willing to support, I only say this, as we can see from DLC Kings like Total War, Paradox, and many other games coming out nowadays, you get a whole bunch of crap or content that should have been in the game, to begin with, Hell paradox is making you pay 15-20 dollars(USD) just so you can use Religious Cults in CK2 or the Mandate of Heaven for China, and these are things that should have been in the game, to begin with. An Expansion, however, is once a game is complete, they add on to it, by setting different campaigns of sorts, for instance, you could consider the Warpath Campaign an expansion to Empire Total War, as it's all about dealing with the indigenous tribes in North America or fighting the European powers. If I were the Devs the way I'd go about DLC's/Expansions is make a full fleshed out game to add on to this one. but considering It's called Ultimate General: Civil War and the whole game is based around just that, it would be hard to make expansions, as they cover many of the major battles on both fronts. I could see Free DLC in the Form of Micro-organization of your Divisions/Brigades and what not for players that would actually like to do that sort of thing, maybe somewhat if scenario's(as if the game isn't already just that) Basically, they'd be better expanding towards another game, with what they have learned from this project, while this will be years down the line, I cannot see DLC, Expansions being worth much time to the player.
  3. Thanks for the Advice I'll see what I can pull off. although I don't have the 24 brigades in the corps, so i suppose I'll make do without and push my hardest.
  4. Hi, i've beaten Chancellorsville before, but i've heard that you can do it on Day 1 or Phase 1. I've had trouble recently, i don't know how maybe the new patch or something but I keep losing and need some help taking Chancellors farm. I need some suggestions as my army has no three star brigades this time around, i've got oodles amounts of two star brigades. i've got 45000 infantry, about 2000 cavalry, and 5 full batteries of cannons
  5. I think a good way to work around AI Scaling would be to have Dynamic Campaigns, let me explain, when you beat a major battle you move on to the Next campaign, for instance Maryland Campaign has antietam and the two smaller battles for each side, then you move to the Winter Campaign, with the two smaller battles and Fredericksburg. during these campaigns, you could set it so that the losses at the small battles carries over to the Major battle, that way you get to kill the Union/Confederate Armies, so they aren't full strength at the Major battle and it solves one of the many problems of the AI being able to shart out 3/2 star brigades like there nothing. I thought about this mainly when i did the frederickburg battle, as you have the portion where you fight in the Town at the pontoon bridges, well they dynamically keep the casualties when moving to the next day, why not make it so for the rest of the Winter Campaign, and overall SIngleplayer Campaign. I see a lot of problems with it though, as some battes would be far too easy for people and others have Units that don't actually appear during the Major Battles, i.e. during the Chancellorsville Campaign you need to fight the Union Skirmish/Cavalry army(which is a pain in the ass by the way, but still fun) and they don't make much of an appearance at Chancellorsville. on top of that the coding would take a while to make before being able to implement it. As the Game currently stands i don't mind the AI scaling as much as i did when the game first released as it was bogus that the Union/Confeds would field ass amounts of units, and the smaller battles didn't even make a difference, when they updated the game to make these minor battles important, it made me 10x happier as now there was a reason for fighting them, besides the money/recruit income you'd get.
  6. I don't know Fredericksburg is fairly easy for me, i'm still having trouble with Chancellorsville, but i'm getting better at it each time. As for Freddysburg well i always send my most veteran units around the north flank of Maryes Heights and encircle the Confeds, and then i have the more green troops assault the stone wall just to keep the confederates occupied while i do encircle them. on top of this if you win the first and second portions of the battles for the town and the hill off to the way far right flank of the confederates, it will allow reinforcements in the second stage of the Assault on Marye's height(if they are close enough) but even then i didn't need them i had already taken both points before they had hit the field
  7. it was just an example really, but from what i take out of civil war military structure, you'd have about 5 regiments in one brigade(or at least 2) the regiments in the battle of stones river are usually around 800 men strong(some stronger some weaker) with the occasional double regiment, EX: 4th/5th(whatever state) 800 x2 is 1600, so that's around the smallest brigade, while if we took 800 x 4-5 you get 3600-4000 man brigades, so that's where i figured the number, i don't actually know much about the battle of stones river, nor am i claiming there were 4k man brigades running around historically, I simply just put some numbers together from what i saw in the game and figured well i can understand to break it into smaller groups instead of having less of these brigades running around....also it provides more of a challenge for the confederate and union player as you can just outflank every unit on the field. Edit: i noticed i put the term "actual" with brigade, i must apologize since this may have been what made my statement say that 4k man brigades ran around everywhere. so once again sorry for any misunderstandings
  8. I suppose so that the union/confeds have more units on the field at one given time to repel you. if they were comprised of the actual brigades you'd see 4000 man brigades walking around, which would be easily outflanked and wouldn't be any kind of challenge other than the fact that you will be in prolonged shooting with the brigades.
  9. That would be neat, but i don't see it happening, while i enjoy watching the small civil war reenactments at my local harvest festival but i don't think 10 union vs 13 confederates would be all that interesting to play
  10. I wouldn't mind campaigns that could be added on after release, but first lets let the developers finish what they have promised before we start adding more onto the workload. However with the territories suchas new mexico, kansas, nebraska and so on you can't really do anything about those i suppose, however with kentucky that's where i see some sort of system to be added, maybe it could added that if you win Shiloh, Stones River and the other Western front battles it could open up a new theater for the south to go and fight in kentucky instead of having to defend down south. What i'm getting at is branching campaigns, almost like what gettysburg had with the different sections of the day, but for the campaign so that if you lost at 2nd Manassas as the South it could very well lead to the Battle of Richmond.
  11. gotta go with hill, no need to act like a baby for tough battles, because war isn't fair. and The American Civil War wasn't a Cakewalk for either side. so if it makes it hard for the Union, i'm all for it, if it makes it difficult for the Confederates, good. and besides you can pull off victories during these battles all the time, as the south i've won Shiloh and Antietam which were historical losses(and had devastating effects on the south) undermanned and out experienced by the union each time, yet i've still pulled through, Hell i pulled through at Fredericksburg and 2nd Manassas as the Union, took heavy losses during the Fredericksburg battles, but i'm not complaining, you gotta lose troops to win a battle.
  12. I suppose YOU the player are the Army General, and that character you created is more of your starting corps general that you have "recruited" besides that i'm not sure how it'd work, or i do, i just don't see a reason for it as corps are the perfect size for large units, they have commanders and you can have up to 4? i think, maybe 5(i'm not sure i usually stop at 3 since you really don't need any more than that).
  13. Yes, i'd like to see this as well, because i've had to completely switch around officers just so i could fill in spots for division commanders, when i could have just as easily combined two brigades(with the same weapons) and let them take the better commander.
  14. they will, My confed campaign did. but i restarted just to get the full benefit as i was already at 2nd Manassas on that campaign and had really taken a beating at the battles before
  15. I like having it, not only is it nostalgic from UG:Gettysburg, but it also let's me know when i need to be more conservative with my troops, on top of this it's a good indicator of when enemy reinforcements have arrived seeing as the bar moves when more forces either enter the field or are killed.
  16. get 4 points in Recon, that's all you will need, this is mainly for the balance of power bar.
  17. When i started this would have been nice, but now i've gotten better as rushing forwards and taking spots(with casualties of course), and the only real location that gave me trouble was Shiloh with the hornets nest. as for Fredericksburg i'd love to have crushed to Union Army(even more so) or at Antietam i'm glad the timer ran out since my troops up by the western woods were almost all dead and my guys in the south were barely holding on to the Heights
  18. i like the thought of it, and pre-release it was something i dreamed of, but now that i have played the game multiple times, i feel it would make the game very time consuming on just moving your armies. with the brigades it already has the regiments in it, and i see no reason to try and start with battalions as you'd still need more commanders to take over them. it would be an argeous process for me. currently the way it is setup is nice, and you can rename the brigades you have, as you see fit. so if you wanted the iron brigade as a name, or the irish,etc. you could do that. However i must say it'd be nice to see battalion elements on the field as i would love to see the wheat tigers or something like that.
  19. nice, but really look over some of the suggestions and steam guides, they helped me a lot.
  20. i'm playing confeds on brig gen difficulty and well it's going fine. it isn't impossible, and it isn't easy. Bull run was probably one of the easier battles for me(however i've played it about 20 times now). with Shiloh i'm too slow to the advance, although i've gotten better at it. gaines mill is pretty easy in my opinion as well, by this point in the game you should have two corps and one should kinda be a sacrificial lamb in a sense, those will be the attacking wave, while your reinforcements of your veterans will crush any resistance. as for Malvern hill... there is no real strategy here, take the woods to the eastern part of North malvern hill, then have some of the second wave troops flank around to the right(send all cav that way as well) you will kill the enemy arty and get flanks on troops, this will also drag troops from the front to attack in the rear making the assault easier. 2nd Manassas, well it's defense for the most part so defend well, hold the town in the first part then make sure you hold on the 1st day, don't use the reinforcements until day 2. then it's fairly easy or easier. Antietam is even more so challenging, you have to defend the entire battlefield(which opens up like the final stage of Shiloh) and you will be under intense pressure, i haven't found a good strategy yet as i've only done it once. and fredericksburg...haven't' gotten there yet, working through my 5th play through for confeds, 1st with the latest patch, although the south won it, so you should be in good hands
  21. yeah, ever since i started listening to more of the guides and tips on the forums i've done really well, but have run into non stop supply issues, although i fixed this by making smaller corps(with smaller brigades and stopped leaving my supply wagons right beside my cannons) it helped a tiny bit, but still same result i have too many men and not enough supplies to help all of them
  22. I think for the most part we are fighting in the bigger campaigns or at least the more well known. however i can't wait for Chickamauga, and other battles that are over on the western front
  23. patch is great so far, i haven't made it to fredericksburg yet, as i started over and i'm a bit slow in playing, but i still "lose" Shiloh due to the damn union being able to hold the Hornets Nest, it doesn't matter if i take the Church or the other parts of the field, i'm stuck with a loss because one point is hard to take.... If i could somehow get my units from the left flank and move them right(since they have better weapons i'm assuming) i could easily take it, but nevertheless i still have not pulled off a win because of that. as for malvern hill i actually did better than my first time, don't know why or how i just did. I'm working on 2nd Manassas and should be done with it by tomorrow.
  24. It's a little early to be talking about this kind of thing...although i wouldn't mind either Napoleonic battles or The American War of Independence
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