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Blackie last won the day on August 5 2013

Blackie had the most liked content!

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About Blackie

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    Ordinary seaman

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  1. As has been pointed out by Powderhorn above, ammo was a factor in the Battle of Gettysburg, and the reality is, it did affect unit effectiveness. Supply problems were much more of an issue for the South, but the North did have distribution issues even though supplies were much more plentiful.
  2. Thanks adambomb. But I already know about Star Citizen. I haven't funded the game, because I want to see what they come up with. If it's good I'll buy the game when it's released. Here's a new trailer showing actual gameplay. http://www.youtube.com/watch?v=eNs1rdSkUi8
  3. I would agree with most of the comments made here on ship to ship encounters. But there are a few things that I would like the designers to consider as they work on ship combat. Because there are many more factors at work than the combat, wind direction, wave mechanics, ballistics, crew assignments, etc. that have been mention. Age of Sail ship to ship battles were mostly leisurely affairs simply because the wind could push a ship only so fast. Naval combat in Assassin's Creed 3 is much too fast as if the ships are all powered by diesel engines limiting the time you have to assess the cur
  4. Same here. Retired and looking for games to play. Would love to help with the Beta. Big fan of the Darthmods and looking forward to Gettysburg.
  5. A simple internet search for "Gettysburg battle photos" yielded a huge list of links and a wealth of photos on the battlefield. Here are a few examples, but I couldn't get the link insert button to work. All the buttons are greyed out. http://www.gettysburgphotographs.com/photogalleries.html http://www.totalgettysburg.com/gettysburg-photos.html http://photobucket.com/images/Gettysburg%20Battlefield/?page=1
  6. I agree with the introduction of randomness in computing outcomes. Naval battles were rather leisurely affairs since the strength and direction of the wind, the individual ships' orientation, and the number of sails set would determine the speed of the ships. Speeds were slow at best, unlike naval battles in Assassin's Creed III in which ships speed along as if they had diesel engines. So random strength and direction of the wind, the motion of the waves, all should definitely be included as well as other weather effects on accuracy of cannon shot. Chance or randomness should also govern shi
  7. Here are some signal flags used in the 17th and 18th centuries.
  8. Blackie

    Signal Flags

    Signal flags used in the 17th and 18th century.
  9. You haven't mentioned it so far, but do you intend to include independent pirates and pirate factions into the game? If not, I think it would add a great deal to the game's appeal, and after all pirates, privateers, and smugglers played important roles in the Age of Sail. If you are interested I have uploaded a number of pirate flags used by real Caribbean pirates who where terrors of the high seas. Here's a link to my flag gallery. Also, if players could create, customize, or upload their own flags, it would give players something that was very unique to identify their ships. Being a
  10. testing... The flag is shown as a rectangle in the gallery, but it's posted as a square when added to a forum post. But you can find the actual webpage link in the gallery and post the image like this: Thanks for your response.
  11. I have tried to upload images of flags to my gallery, but my rectangular flag is cropped to a square in the upload window. These are small flags 150 x 92. Is it possible to upload a little larger image? What's the maximum image size allowed?
  12. Blackie


    Pictures of sailing ships.
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