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z4ys

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Everything posted by z4ys

  1. not the port BR is to high but that you need a portbattle fleet + screeners and at its best 25 screeners in the biggest ship as possible
  2. Its amazing how much you guys improved over time. And now look at the Leopard and Wrecker stern gallery
  3. US players dont play as US? Spanish not playing as spanish? French not playing as french? Brits not playing as Brits? Yeah sure. Now imagine Germans would actual have some patriotic fervour. Russia would get such a big competitor. But like @rediii said - Germans aint like that What would be a valid guess and could have lead to balanced teams are blue, red , white, black teams
  4. Looks like its impossible to pull hostility missions. Maybe someone else can confirm. Looks like conquest truce is live.
  5. @admin when we will get the decision on that?
  6. I know people prefer empty battles over actual fought ones but nothing is more boring than being nightflipped or getting xmas flipped.
  7. Admin was looking for a reference lately. It was a paint of an Indiaman stern called Rotterdam which may never been build. So the combat indiaman that we will get may be based on the pictures (plan and pictures were proposed, but by what we found out, never been build) So it might be a recreation just like the generic frigate based on similar ships.
  8. At Cochinos they produce at least beans. But other than a strategic value the port does not have any other. Would love to have a port investment that creates a building which increases the range of produced trading goods making the port more attractive for trading.
  9. Cochinos PB - GB (attacker) vs DE (defender) 17.12.2019 Prussian PB Leader: Cochinos Fort 1
  10. Thats indeed an issue. Hostility missions should only be open to join on your side when this clan is on your friendlist.
  11. But then a fire ship should get a button to start a fire and not wait/rely for some random cannon shots to ignite the powder.
  12. https://www.google.com/amp/s/www.urbandictionary.com/define.php%3fterm=vieja&amp=true
  13. An other battle where an explosion occurred https://en.m.wikipedia.org/wiki/Battle_of_Cape_St._Vincent_(1780) Resulted in the loss of all except 1 onboard the exploding ship. Maybe someone can find/know a more detailed documentation.
  14. When a ship is on fire survival is turned on and cant be turned off When a ship is on fire and "fire ship upgrade" is equiped (shoud be part of the nation store) player can turn of survival. Furthermore crew gets reduced by 70% (as admin already said) Those changes would make fire ships a weapon of choice and not a weapon of circumstance. Currently its to strong regarding that it has no negatives and can be used a la "oh my ship is shot to pieces a well I cough fire lets go with a boom" Shooting into the flames of a burning ship should still result in possible explosion even that said ship is not fire ship fitted.
  15. Current meta are/were blob fights (for references watch any portbattle of rediii) This meta isnt working anymore. And just like admin wrote Get your spacing right. Portbattle leaders have to adept and overcome. Finally fires and explosions are back and matter and I like it. But I do think most dmg due to explosions will be rigging dmg. Only in the vicinity of the explosion crew will die due to blast overpressure waves (lung dmg). Further away falling rigging + fragmentation will cause casualties, but not that much that a whole ship will be decrewed. @admin shouldnt falling masts cause some crew dmg in general?
  16. 500 men on a ship that normally has a complement of around 300. I guess its obvious to assume that those are trained marines rdy to raid the port and to fight off any boarding party.
  17. Einen Seasoned shed braucht man um Seasoned wood herstellen zu können. Seasoned teak ist wie teak nur besser. Check mal Felix map zum wood vergleich. Die Permits und rezepte zur Herstellung der Hölzer dropped in privateer chests. Die bekommt man als loot in den Handelsschiffen wenn die npcs einen Hafen angreifen oder durch die Privateer fleets vor den Hauptstädten (nur pvp server da disabled auf pve wegen rumgeheule der Spieler das sie von npcs getankt wurden) Steht auch alles in den Patch notes.
  18. you can test game code and mechanics. But its hard to predict human nature. Combat improvement is part of the roadmap. Fireships are part of combat. Furthermore battlesails changes are announced. Maybe its all linked together.
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