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asp11001

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Landsmen

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  1. MikeK: UGG is cleaner since so much is automated and because there is no regiment control. Clean is good, but in this case, it comes at the cost of complexity and depth. Also, a lot of UGG's cleanness comes by the absence of formation settings, which is really the wrong place to clean up. E.g. you can hold TAB to wheel a brigade, but only once it is in place, and only one at a time. This is very impractical and clunky. By city builder, I mean that UGG plays more like a city builder because the regiments are basically these chunks that are only minimally mobile. In SMG, as soon as battle is locked, there is a constant flow of adjustments that each play can make to throw the other play off guard. In UGG, everything is much more static and stale.
  2. This game is kind of bad. I'm not judging this game on the standard of how close it is to SMG. I was fully open to the fact that it could be different from SMG and still as good, or even better. But from playing through the game two times on either side, I find: 1: This game is not dynamic. It's more like SimGettysburg than the battle of Gettysburg - it feels more like a city builder game than a strategy game. 2: Flanking and maneuvering -- the critical parts of a game like this are clunky and impractical in UGG. If you've played SMG, you miss unit formations, flanks, control of column/line, fallback, and more. Really, you brand this game on the complexity of maneuvering in the promotion video, but there's almost no complexity when it comes down to it. 3: Elevations and line of sight are non-intuitive -- pressing 'M' feels more like an arbitrary map overlay than genuine elevations. Line of sight is often hard to determine by looking at the map. 4: Fleeing units, auto movement, and artillery moving about is confusing and often does more harm than good. Also, artillery needs to pivot, even while set to hold. Seriously, Sid Meier's Gettysburg is from 1997. I'm a little dissapointed that UGG isn't better. I'm not saying you need to make an updated version of that game, but well, the dynamics of UGG as it stands are *not* very deep and the strategic elements involved are limited.
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