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Squire Martin

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Everything posted by Squire Martin

  1. I agree with MikeC (above) and others who had said that the game is basically right as it is. Many of us are Civil War buffs and naturally would like to see all kinds of details and to fine-tune the historical accuracy -- but that is not the kind of game this is. This is the kind of game that people can play and enjoy without having to read a lot of books -- and thankfully it is fun for amateur historians too. For me personally, the overriding issue is to have a "slow" setting of some sort. I play for relaxing, not for excitement, and for me the pleasure is in thinking about the game and watching its various aspects as the battle unfolds. If I am too busy moving things, then I can't also sit back and enjoy it. A related improvement would be some indicator that highlights or calls attention to units that are down to, say, 20 percent morale or efficiency. That needs to be monitored, and yet it is very time-consuming (and not fun) to have to run through the engaged units, clicking on each. Reading all these comments just shows the difficult environment game-makers work in -- each of us has his own priorities and ways of playing a game like this, and it is impossible to please all of us at the same time. The guys here are awfully good at listening, responding, and making decisions that satisfy most of us most of the time. Good show, guys!
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