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WesleyBarras

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Landsmen

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  1. I think Pickett's Charge is still very unrealistic. Seminary Ridge needs to be moved back. It's just far to easy for full brigades to get close to the Union line, in tact. When the first lines are charging, I barely get one round of artillery fire off before they are at the stone wall. We all know that half of them were blown up by the time they got back the fences (where are they btw). This is The recent patch has made this better. The Union troops now seem to get more short range firepower on their side which evens the odds a little bit. But the artillery never has a change to do its job because in a matter of 60 seconds, they're at the stone wall.
  2. Thank you Mr.Mercanto, I've been saying this for years. The Union had just as good as soldiers as the Confederates. They withstood things that would break most armies. It was their LEADERS who were terrible.
  3. After reading countless books about this battle and going there twice, I am convinced that General Lee could have never won this battle. Furthermore, he would have gained little if he did. While I have great respect for him throughout most of the war, this battle was a serious error of judgement that he should have been able to easily avoid. Hindsight is 20-20 but he should have known better. Interior Lines His men could have never concentrated enough men at enough points to counter the Union's interior lines. After the 1st day, he should have disengaged. He should have known from his own experience at Fredericksburg that when have the high ground, compact interior lines and plenty of ammunition, its every hard for an enemy to dislodge you. He must have really thought that his men were superheros. Note: In 1864, Lee had these exact same lines again at North Anna. He was waiting for the Union to attack him and Grant, wisely, disengaged. Unfortunately, weeks later he decides to attack at Cold Harbor??? Gettysburg Would Have Been Empty Victory Lee did not have the men nor supply lines to conduct a really long campaign. He needed to play defense. That was the plan. Even if he had won the 2nd or 3rd day, it would have depleted his men and supplies to follow up with any smashing victory. Let's say that Pickett smashing the Union Center. Then what? He still would have lost half his divisions doing it and the Union could have counterattacked with fresh troops on the 4th. There was little to gain from victory. I'm Convinced: Lee Prefered Offense Lee gets a lot of credit for being a smart commander. However, not enough people talk about how many equally dumb things he did. He wore his army down by going on the offensive too much. His object needed to be not only to win but conserve his resources. This happened at: - 2nd Manassas (at first) -Fredericksburg -Antietam (I think he won) -Wilderness -Spotsylvania -Cold Harbor -Petersburg Look at the casualty reports for these battles. The different between the two armies is glaring (2nd Manassas he was on the defense at first but then went on the offensive), Now look at these battles: -Seven Days -Chancellorsville -Gettysburg Note that in two of these battles he wins....or does he really? These battles took a tremendous toll on his army. In these battles he hurls his army at the Union. In two of them, he wins. But, the losses cripple him in the long term. Longstreet got the message. He seems a bit smarter than Lee to me. I think he should have been the Major General. Lee secretly loved to go on the offensive whenever possible. He was a high risk taker. Problem is, he wins small to medium bets and then bets the whole house on a couple pair of aces. Lee Underestimated The Union You have probably heard the CSA has better soldiers than the USA. We've heard the myth that "one rebel can kill three yankees." You probably have also heard that rebel soldiers were better because they were shooting muskets since they could walk. Lies. The soldiers on both sides were about equal. You aim doesn't matter when you're firing in ranks and black smoke is covering the battlefield. Union soldiers were just as brave and good as Confederate soldiers. We all talk about Pickett's Charge but the Union had many smaller ones as well. They were usually on offense and did not have the "home court advantage." They lost more battles in the East because of very weak leadership at the top. Thier major generals were total idiots. Gettysburg proves this. When the tables are turned, guess who wins? Now the Union has a halfway decent General and they are fighting on their "home court." He found out that city boys can make great soldiers too. His prejudice was partly responsible for this very unnecessary battle that crippled his invasion.
  4. Agreed David. This is a huge flaw that needs to be addressed. The terrain does not give the defensing force enough of an advantage. These issues don't annoy me on the 1st day because both armies are on the move. The 2nd and 3rd day when at least one side is somewhat dug in is what makes your point really apparent. Little Round Top gives Vincent's Brigade little advantage and can be overrun with ease. The same can be said about the 3rd day in the Union Center. Without terrain adjustments, the realism goes way down. You might as well have 100% flat land and let both armies slug it out.
  5. I would be willing to donate. There are not too many games like this being made so I appreciate any developer who takes the time + risk to do this. I know I point out a lot of flaws (to make the gameplay better) but I also know that it is hard as heck to plan and program everything that needs to be done. Despite the things I don't like, I am beyond impressed that Game Lab takes suggestions from its users and fixes them. I don't think anyone else has done this before.
  6. The AI is much better in this game. Sid Miers has some good features but it's way too easy. I found myself willingly putting myself in bad situations just to give the computer an advantage to make it challenging.
  7. Hahaha, too true. The Irish Brigade and Vincent's Brigade or darn near invincible and but every other Federal unit sucks
  8. Yes this needs to be fixed. Far too often I route an enemy and they run to the back of my lines. 5 minutes later, they recharge and attack my cannons or hit me from behind. I then have to divert units from the actively attacking force to deal with them. This happens again and again.
  9. Agreed. You should have the option to do it. When you have the high ground and are not being attacked, that is what you should do.
  10. MikeK, you are sort of right but I would argue that it is not enough. The Union has a very distinct advantage in this battle. That fact really pronounced on the 3rd day. High ground + their artillery advantage allows them to blow up half the enemy before they even come near the center. In this game, its far too easy for me to win the 3rd day as the CSA. I've never lost when playing as the rebels. Reason: the artillery advantage is neutralized.
  11. MikeK, I'm sorry but you are wrong. The Union did entrench when they had time. Example: Culps Hill, they build up log entrenchments. I think it was Green. That is why they were able to replush Ewell. They had sent so many of their men to help the right flank that they were weakened. As strong as their position was, if they didn't entrench they would have gotten ran over on the 2nd and 3rd day.
  12. This scenario has happened to me 15+ times and has cost me games. As soon as the routed force has regained then they can hit your flank.
  13. The fense would help make the charge on 3rd day more realistic. They get to the center too fast.
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