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Marten van de Voerde

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Everything posted by Marten van de Voerde

  1. Only if aquiring a new ship would be easier than waiting for a crew recharge. While it could be true for a Snow (or a Frigate in current market realities) it could change drasticly for other ships (exceptional quality of course).
  2. Loosing a crew after each battle or each dura loss would be to punishing, actually creating additional timesinks (which we dont need) not goldsinks (which we need badly), unless we threw all crew limits away as long as you have gold to recruit them (loosing all balance value of the crew, with current abundance of coin). This is the reason we have repair packs for example - u save time by buying them. Option to surrender ship and save the crew would be still a thing to consider in RvR (keep ability to sail SoL while giving away one to enemies).
  3. As for the crew XP proposals giving bonuses I`m against it. Bonuses, if any, should go from officers. And as nation cap on crew is biggest issue I see in topic maybe instead we should stick to crew increasing like labor hours, with recharge rate connected with faction size in order to balance stuff a bit. Plus, it would deal with risk of clans siphoning all crew for themselves. Plus, base recharge time big enough to be able to crew ships up to 5th rate (or undercrew 4th rate) without waiting time (rate could slow down after certain threshold is met). That should keep OW PVPers happy while adding strategic value in RvR. And for the casual players - as you play only a few hours a day as you say, it woulb be impossible to loose all your crew, coz while you aint playing they regenerate. It could actually be a problem to those "hardcore" players, playing non stop and in constant risk of loosing ships. PVPers basing on capped ships, they indeed can have a problem, unless recharge rate is balanced well. But casuals? Nope.
  4. +1 from me. As for chasers, I would honestly prefer change in exit mechanics (based on distance, basicly) than uniforming ships in that regard.
  5. Guys, again, you loose crew when you loose ship. Last dura of a ship. If you survive battle, crew replenishesh automaticly as it is now. If you sink, and loose your ship and still have duras, your crew is replenished automaticaly. If you loose last dura of a ship, you spawn in port anyway. And need to purchase a ship and all stuff anyway. Where do you see additional timesink here? Mission runners should be totaly unmoved by the change, as a chance that they will actually loose a crew is close to zero, unless they run missions in Santis.
  6. Honestly current proposal is anything but complicated for me. You lost your ship? You need to aquire another one. And cannons. And repair kits. Oh, and crew, too. Hope you get enough in your personal stock (pool like labor hours, just not free to use - monies needed). As for faction balance - right now there is simply nothing stoping big clans from using 25 santis all the time. With correctly managed crafting line, totaly sustainable. Smaller factions, not really, sadly. But, if after loosing a Santi you loose a player for next operations coz he needs to gather crew for them, hell, maybe we should sail more Pavels or even Bellonas, leaving Santis to our most trusted captains and protecting them during battles. Giving smaller nations chance to mount an opposition on more equal terms. Especially with mentioned difference in crew availability per number of players.
  7. Lord protector is a person who earned most victory points in the port battle (port assault flag will be abandoned) As it was already asked - can we trasnfer that tittle to another player? As title will be given based on results, not planning it might land in hands of person not interested in executing any responsibilities given, or simply not having enough time to execute them properly. What with situations when a person will take a break from game (leaving on vacations for example)? Historically such a person would have at least a temporary replacement.
  8. Guys, read posts more carefully please. You loose your crew only when you loose your ship. Last dura of your ship, except explosions. This is actually a ballance matter, making sailing for example 2nd rates MORE PROFITABLE FROM EXOCOMICAL STANDPOINT - costing you less crew and having one "safe" dura. You have few spare crew left in your personal pool? Sail something with duras to avoid loss.
  9. Well, if you wish to fix the undocking from port to battle problem totaly, make timer one minute Right now what you see is what you get in battle, unless you are really unlucky (as in your post Quineloe - you have both best wind and exact location of battle, bad luck for the enemy. Usually informations are way less precise). We have a rat problem in our territory now, but the response is proper I think - ppl organise and hunt pirates. Short timers mean they actually have to be on the OW to pirate instead of sitting in port and standing one cutter as a bait/tagger. Only "exploit" that is used often by them is good old hiding in post battle screen - i would like timer on that (not something to short, bout 5-10 min, so one can get up and drink sth after battle). This would made them voulnerable to oposition but in a correct way - hunting squad still needs to spread a bit to cover theyre potential escape routes and does not know exact time of their reapearance, so with luck they might even capture part of it in another battle before rest will approach, or simply spread out and run for life.
  10. It`s sad, that NN will be locked down. I understand the reasons but some topics here were real gems, worth reading. Plus, as a ingame Dutchman I must say that for the most part I enjoyed exchanges with our enemies, both past and present. I just hope that after diplomacy implementation there will be chance for its reopening
  11. Honesltly problem aint in advantage vs capped 3rd rate, but rather practical lack of any bonuses when compared to Bellona. More dura could be that gimmick allowing to choose between them, not blindly going for one type.
  12. Oh well, I would like to have two votes Went for diplo and pirate faction rework, coz with land in battles it could finish the RvR part, with all basic features online, leaving "only" tweaking. PVE content is next in line and much needed. Rest can wait (pvp tournaments are tempting tho....). Damn you, I want it all....
  13. +1 for the merge, at least for EU PVP servers. As for the wipe, it will happen and you will loose anything except your xp (normal and craft), so gold, ships, outposts, blueprints etc. But it will not happen untill basic diplo is implemented, as dev stated today.
  14. Problem is, even if you take away "newbie protection" or safe zones, it wont accomplish anything, just will open space for griefers. If one is unwilling to PVP, you cant force him to do that. unless you remove PVE completely (and most propably that player from the game). Good example is World of Warships, where there are (few) people actually playing only coop against bots, despite waaay lower income. And we need those "carebears" to keep up population high enough, if only for the benefit of in game economy (and the game as such). Not all crafters or traders are willing to do PVP, they wish to craft and trade. And new players already have much on their plate when they start. Live and let live guys, as you said yourself, there is plenty of pvp to find anyway.
  15. I would stick with either player limit (maybe a bit higher) or a ship type limitation along with max BR. I simply fear this could be changed into basic cutter troll fest otherwise +1 for the general idea.
  16. Cap a trader, send your ship where you want, tp yourself. Problem solved with minimum effort required. For lower cooldown - definitely no. Even with current system blockades of ports are often pointless, cos defenders just teleport inside as long as they have ships stored (pretty easy with current teleport prise to outpost mechanic and lots of 3rd rates out there) and tp available. As an effect Frigs -mainstay of screening fleets- are pretty much useless in RvR PVP (for intercepting well orginised attackers you often need SOLs of your own due to BR difference). Your proposition (or the pay for TP option) will only make it worse.
  17. Thanks for fast information! (and a suprise reset would be fun XD)
  18. I`m afraid that he has no gold to be taken away, he tries to sell rice after all. Rice!
  19. Is current RvR broken? Sure it is. Bigger numbers always win, period. France had bigger numbers in the south untill western front was closed? They pushed us and we were forced to mount rather desperate defence. The day France attacked Macanao, Cumana and Piritu? In that last battle we had only 22 ppl, including Cerberuses, we were simply scratching the bottom of a bucket. Had the clearing of Panama lasted a tad more, or had our enemies more luck with port battles, Macanao front could be broken. In the north, as long as Danes where fighting the Brits, Sweden was able to at least mount a defence, occasionaly with French support trying to push. Now numbers switched. Influx of Dutch players from the west not only allowed us to push finally, but tied French forces in the south. Without support, Sweden had no chance to repel Danish focused assault. Northern ports of France where mostly undefended, so they fell one after another, such as ours in Trinidad not so far ago. If the Brits dedide to focus on our western borders, situation may simply reverse itself in a matter of days. Another thing is broken placement of capitols.Spain, France, Sweden (especially!), Danmark, Pirates and pretty much UK all packed on those islands, while continental area is pretty much left and forgotten. Transfer of France to Luisiana, with Sweden placed more to the south, and Spain moved to Panama to counter Dutch from the West and all nations should have some space to expand and fight. But hey, its early acces, we are here exactly to show what is broken for devs to change it. I see no reason for going all personal about it. It`s just a game, and not even finished one. Wipe is closing On a personal note, I would like to thank all French captains intercepting shallow water attack on Galdonas yesterday. Intense fight, placement of flag in the last seconds...such experience, such emotions are exactly the reason I`m playing this game, and I hope many more such encounters will follow! Good luck and see ya on the sea!
  20. Another rank is needed, but honestly not for Conny, as she has and will have her own niche in OW battles, but as maturin already mentioned, forr the sake of other 4rd rates, especially small SOL`s - with current state of the game, 3rd rate will be go to option for everyone, except perhaps those interested in nice visuals. Maybe introduction of land in PB will change it, will see. As for the Connie rarity - I hope that when other 4rd rates will be implemented her numbers on sea will be much lower.
  21. One thing we all need to remember in my opinion is that team behind this game is quite small. Thats reason the UI looks like that - they have no manpower to spare to constantly fiddle with it before it will be more or less set. Right now team is working on land in battles, and as it will be direct OW-battle transition, no some artificial "arenas with islands", thats quite a big task, which influences hugely main part of current game - battles. On top of that, they are working on introduction of player owned production buildings - base of player driven economy, that should be a huge boost for crafters and traders (due to intended bonuses coming from specialization in production). And they still need to fix bugs, balance things and add new ships and stuff, coz otherwise "content hunters" will be disapointed. So yes, we need much bigger diversity in missions, we need exploration (I voted for that myself), we need some in game tutorials and help screens, we need tons of new content before this game will be able to leave "alpha" stage and I do believie we will get that, we just need to be patient. Devs mentioned that they are aiming for "content" patches every month, first one is announced, lets see if they will be able to keep up.
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