Jump to content
Game-Labs Forum

Nick Thomadis

Administrators
  • Posts

    3,895
  • Joined

  • Days Won

    458

Everything posted by Nick Thomadis

  1. Yes, true, thanks for noticing. This minor bug is known (for french BB) and will be addressed, hopefully, in the next update.
  2. AI surely, if you want to believe me, does not cheat. I hate AI cheating myself and do not want it in any game I am part of. So please, do not say that again (10x times is enough in this forum), because it becomes personal. And when I say "Cheating" I mean some kind of bonus to the AI for the same stat. AI might be more efficient in building a better ship than an average player, but that is not a cheat. If player has issues with his accuracy, he can try the auto-design feature and see if the ship accuracy is improved. If there is any related bug, we will investigate and fix, but as we know there is none on this matter. The only advantage/disadvantage right now is that the AI does not have a stable restriction to operational range (as the player) for Custom Battles and Naval Academy. So sometimes, AI might have some extra weight to use for gunnery/speed. Sometimes it might have full operational range and have less available weight. This is a known and temporary issue, that -we have told- we are going to address in next updates, and will be solved permanently when we introduce the campaign, so the balance must work there logically for all cases, for player and AI. We keep this "issue" because otherwise we could have unbuildable or very weak AI ships, which would be a much bigger problem.
  3. In next update, new destroyer hulls will be added.
  4. It is a known issue. It happens when many gun sounds are heard. We will address it as soon as possible.
  5. If you, players, like them of course they can stay 🙂
  6. We will certainly try to include some ships to cover the early campaign period.
  7. Ramming will not work unfortunately due to current evasion logic interference and very slow speed of those ships. We will improve ramming in next updates.
  8. We have just updated the game offering various small hotfixes for the main game, and in addition we present two special missions that include two of the earliest and most famous ironclads, the "USS Monitor" and "CSS Virginia". Read the details in our blog: https://www.dreadnoughts.ultimateadmiral.com/post/1st-april-update-battle-of-the-ironclads
  9. XSolla service is aware of the issue and will resolve the problem as soon as possible. We will notify you when all is ok.
  10. Dear Admirals, If you have ever encountered the "Too many threads" error message/crash during your play, we need your help for tracing the issue. Please write about your experience by replying in as many questions as possible in the following thread:
  11. Dear Admirals, If you have ever encountered the "Too many threads" error message/crash during your play, we need your help for tracing the issue. Please write about your experience by replying in as many questions as possible: In which mission it happened? How much time passed since start of mission? How many other missions were played before crashing? How many ships were engaged for you and enemy (Many/Few/A specific nbr. if you remember)? What was the distance between engaging ships (close/medium/long range)? Which speed boost you used? Were there a lot of gun shootings, or few (e.g all main guns firing plus secondaries)? Have you ever experienced this error-message outside of a mission? If yes, where (Main Menu, Custom Battle etc.)? Thank you a lot for your time!
  12. The main reason we do not have yet Hydrophones/Sonars in large capital ships, is that usually they were not fitted with them, because of the noise of their engines and thickness of their hulls, their results would be not accurate. Maybe we can allow some hulls to get this as a special option, but we need more opinions on this matter.
  13. @Fishyfish It is, I think, very obvious that we take into consideration all feedback, negative and positive. This is why we make feedback threads, and ask all players to give their impressions about the game, because we respect their opinion, we want to please them, and make a better game, for them. This is why we make constant updates/hotfixes based on this feedback. Critique about the game is constantly fed in this forum. Usually people post about something negative, some kind of suggestion, something that is not yet in game, in polite, constructive way. When someone comes repeatedly with irony, negativity and intention to just throw vitriol (as you said) it is not only unpleasant, but not useful for us. We encourage sincere feedback of any kind, but constant negativity and nitpicking, usually not explained enough except defining something as boring or not boring, making further presumptions that are not true, is not useful, for me personally, and thus my sincere answer. It is a fact that the game is still in development, arguably many enjoy it a lot at the moment, we hope we manage to please you more in our next updates. Let's keep the incoming critique but in a more gentle manner, shall we?
  14. @FishyfishYou know what, your feedback is boring too, MOST of your comments so far have been boring, negative, offensive, ironic. Some time later, we must all realize as humans that if we do not have anything interesting to say, better not say anything, than spread negativity to forums, like a virus. Gentle manners, proper behaviors must, some day, become a habit for all of us, and not think that if we give a few euro to buy something, we are entitled to insult, press developers, press other people to do what we want.
  15. Of course we will add more older ships. We just had to make the custom battle experience more complete, for all nations and eras. We are going to add plenty of new hulls for pre-dreadnought times.
  16. You can hover on guns, in ship designer, and see the damage for each gun. Values of course differ according to the technologies and ship components used, but you can see the difference there.
  17. Known issue, from previous versions of the game. Thank you for reporting. This will be fixed in the next update.
  18. The high armor setting is usually the turret armor. Auto-Design adapts to technology needs of the year. We will offer a tooltip to show the exact distribution of armor, for more clarity.
  19. Can you try to recreate as good as possible with the new Large Cruiser hull, because it was made specifically for this Ishikari-class variant.
  20. This small stat problem of IJN towers will be addressed in the next major update. If you find any other, please report to include them.
  21. We just deployed a hotfix including the following. HotFix v70 - Fixed problems with (Mark 5) 7-inch guns of USA/Britain ships. - Fixed a german funnel that had no name text. - Fixed hull issue of new Italian Battleship that did not had enough space for some secondary towers. - Repaired hull issues of Italian Heavy Cruiser III. - Battlecruisers hull limitations tuned so that they cannot exceed easily the 40 knots speed. - Minor costs rebalance (fixes some issues in several missions of too few funds, making auto-design to not find enough funds to add necessary guns or speed). - Resize of some early small guns to fit better on battleship hulls (according to feedback). - Auto-Design should build more powerful ships often, with multiple and heavier guns. - Fixed bug when choosing to start custom battle only with transports. Restart your launchers to download and enjoy!
  22. Quad guns, which should be added, of course will not be prohibited to specific nations.
×
×
  • Create New...