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Nick Thomadis

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Nick Thomadis last won the day on August 10 2014

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About Nick Thomadis

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    Game Labs Team

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  1. Nick Thomadis

    Ultimate General: Gettysburg

    Hello, is it possible to try connecting between Windows PC? Probably it is an issue of cross platform connection not functioning in your case.
  2. Nick Thomadis

    Unable to Buy on Steam since AU-dollar update

    Yes, the problem should be fixed. Good to know that it works well now for you!
  3. Nick Thomadis

    Work in progress: Dreadnoughts

    A new thread has been created calling for testers for the new game. You can declare your interest here: Ultimate Admiral: Dreadnoughts enters testing phase
  4. Hello all! The game will soon enter a closed testing phase (in about a month). If we need further testers we will contact you with details on how to participate. In the meantime, you can declare your interest in this thread with a post, so I can PM you directly. Concept Art:
  5. Nick Thomadis

    Game has no sound

    Generally it is a common problem of Windows and Realtek sound drivers to switch headphones/speakers, so if you also have speakers plugged, then this can be a reason of mute sound. If you have no sound in any other application, then you must check and repair your sound settings. An easy solution is to plug/unplug the headsets while you are in Windows Desktop so that the drivers are auto-configured with plug-n-play.
  6. Nick Thomadis

    Ultimate General - No Union Forces Prospect Hill

    Hello, it seems that the AI forces were too few to attack, so they never advanced. Did you move forward to see if there was actually an AI army against you on this section of the map?
  7. Nick Thomadis

    To battleship specialists

    1. Yes, all of those things and more are going to be simulated. The damage system aims for realism. Critical hits may ruin the strongest battleship, so investing in technology that improves survivability will be absolutely necessary, as it was in real life. 2. Each ship type will have different basic hull variations according to technology with unique statistics, affecting Hull Form, Floatability, Endurance and Stability. Hull becomes dynamically enlarged in displacement according to technologies and shipyard limitations. You will have full freedom to add towers, funnels, turrets, torpedo launchers, rangefinders etc. and design your ship the way you want it, but random placement will just not work, because weight imbalances significantly affect the heel and trim of the hull. 3. We currently make a single player game, with a campaign system and single missions. A multiplayer version may naturally evolve if the game becomes successful.
  8. Nick Thomadis

    Work in progress: Dreadnoughts

    @Norfolk nChance When the game enters a phase of development to make it ready for more interaction with the community, we will organize a special forum and we will share more information at a constant base. Thank you for all the positive energy and interest. @HachiRoku Yes, it's me
  9. Nick Thomadis

    Work in progress: Dreadnoughts

    Not yet something important to share. Development continues but is now focused on AI and Ship Designer Techs. The Campaign needs more work to become ready for a full release but it should have all the necessary ingredients to be always different in each play, provide many what-ifs, many different possibilities for every nation. To achieve this, it needs certain mechanics and content that we had not yet found the time to implement, thus be able to answer specifically and with images, what works and what not.
  10. Nick Thomadis

    Available Mods

    Stickied. Feel free to maintain and add any other mods here.
  11. Nick Thomadis

    Work in progress: Dreadnoughts

    Aviation is something that could be considered later, to function abstractly.
  12. Nick Thomadis

    Work in progress: Dreadnoughts

    Thank you all for the ongoing feedback and positive comments! Regarding this: We are going to have all ship classes. Torpedo boats, destroyers, light cruisers, armoured and heavy cruisers, battlecruisers and follow their evolution from 1890 till 1930+.
  13. Nick Thomadis

    Work in progress: Dreadnoughts

    Yes, it will be possible, depending on the situation. If enemies concentrate their whole fleets in a sea area, then battles of such magnitude may happen.
  14. Nick Thomadis

    Work in progress: Dreadnoughts

    Hello again all, I would like to mention the progress we have so far with Ultimate Admiral: Dreadnoughts. The game is mostly finalized in its innovative ship design mechanics and more features will make it deeper the coming months. The Ship Designer will allow players to construct and customize their own ships and will influence greatly the outcome of battles. During the campaign you will feel the tension of the Naval Arms race in a continuous struggle to construct the most powerful ships against major nations. The combat model is about 60% ready and needs more technology effects to become even more interesting, and this where we will focus in the next 1-2 months. We shall finalize all possible technologies related with ship designer and polish all the tech mechanics in the interface. After all that, we will concentrate our efforts in the campaign map were players must have many interesting choices, blended with numerous historical events and what ifs. To answer the question of @JagEngland, the player so far does not have the option to move his fleet freely on the map, but we plan to implement a wide battle map interface where tactically he will have large freedom to maneuver during a tactical battle. As we add more and more features to the game, 3D modelling progresses steadily. Here are two more art teasers, showing two Pre-Dreadnought Models that are a work in progress.
  15. Nick Thomadis

    Where do I find patches?

    That should not happen, check that your game version matches with latest v1.11 rev.22986.