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greyheli

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Landsmen

Landsmen (1/13)

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  1. I hope the AI remains the #1 priority at this point. The gameplay vs. realism tradeoff choices that you've made thus far are brilliant, and the gameplay is just fun, simply put. For example, I love the choice that units are rarely annihilated! It is a brilliant choice that allows you to stick to slightly historical progression over a 3 day battle! Now its important to focus on the AI, to take advantage of the game rules that you've chosen. The world is dying for a game like this with a competent AI. The AI is slightly better now in 0.85... however I can still beat the AI every time on Cunning/Dynamic/Determined settings.
  2. The 'Elevation' gameplay option should be named 'Topographical Map'. Currently the selected unit information box is at the top left. A similar mouseover info box should be at the bottom left, that includes LOS hints, such as the suggestions above. The mouseover info box could pack the same info into a smaller space. For example, the Morale/Condition/Cover/Reload boxes could be reduced to 4 tiny colored boxes.
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