True, but if like Empire's "The American Civil War" (not as detailed of course, as you'd miss too much on the real time battles) then copyright infringement isn't an issue. Several Civil War and Napoleonic games from the '90's and early noughties implemented this (mostly) successfully, but not completly so. Even "The Civil War", developed by the same team who made "Fields of Glory" (the closest I can get to "UG:G") had to make the real time battles simplistic, and awash with problems I might add, and it did not work. Spent the entire game auto-resolving battles. So really, it can only be one or the other unless you have a huge budget from a coffer-filled publisher.