If the case is just enemies are in the proximity I find the delayed function kinda pointless as 90% the time they will be. I like the length of battles with the extra time from them being delayed and find the point of the function a bit iffy, I'm not sure whether I like it or not. On the point of VPS I think they should stay although there could be a game play mode aka "realistic, ironman" (whatever you want to call it where they are taken out of the equation. I think the points system needs tweaking but I have no complaints for it at this early stage. Do enjoy this game, do find it a bit easy and as long as you keep telling your guys to attack you can't lose although as someone posted today I always play on random so may never played against the hardest difficulty.