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Peksern

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  1. Another question: Is it supposed to be that a high caliber battleship is able to completely destroy another battleship by two or maximum three good salvos of HE shells? With capped ballistics HE shells are still making so terribly much damage just by hitting the superstructures. (armor about 3 centimeters). Or is it actually considered to increase the superstructure to 10+ centimeters in later game?
  2. I lost overview of the last update. Is there any way to directly influence the army forces in a country? For example, when I want one province to attack its neigbor, but there are only a few thousand troops. Is there any way to "motivate" them or push the troops in this province, perhaps by fleet presence?
  3. @brothermunroDid you already fix the engine weight issues for early destroyers? I tried to understand engine weight stuff today... but I met some problems, which I don't know are a bug or my misunderstanding of the calculation. US destroyer I in 1900: With 26 kts, it requires 7925 hp. Multiple expansion gives 27 hp per engine ton. I assumed, the engine would weight 7925/27 = 293 tons. But ingame it's only 162t for engine/boilers. Why is that? Have induced boiler. With 27 kts however, the same hull requires 8653 hp. (Induced boiler and multiple expansion again). Now instantly the engine/boiler weight goes up to 480 tons. So it almost triples. Why? In my calculation with 27 hp per engine ton, shouldn't it be 8653/27 = 320 tons? So only a bit more than with 26 kts? I actually assume that there is a major error in my calculation. In this case, could you explain how exactly this stuff work and what I do not see? I give you a screenshot of the expansions. Guess it makes it easier to explain.
  4. Question is probably self explaining. I'm simply curious, what these hulls mean. Are they made by some ships that were never completed in history? Historical studies, that were never built? Or what is the difference and sense of the experimental battleships/dreadnoughts (or cruisers, if there are any ingame?)
  5. Nope. If you play with one of these mods (DIP nor NAR), I strongly advice you to turn off automatic download on steam and start the game by a shortcut on your desktop, not via steam. By that, you avoid updates and keep playing until the mods are updated too for the latest UAD version.
  6. Sounds great. ❤️ I fear all of us need your help. Keeps freezing no matter the mod. And that is saaaad.
  7. It's no crash, but a freeze. Game can't move on to the next turn. But yes, the province which caused the issue was involved in a land invasion last time. Dunno exactly, what the problem is. But it is there and it's still game breaking.
  8. That's literally no damage. Scratches on the armor. Don't see the problem there. 😅
  9. okay, thanks for the advice... still hope that there will be fixes soon. But without the baron sending the errors in provinces files in, I'm not sure it will ever be fixed. 😬
  10. Hi nathan! Had the "moving vessels" freeze again today. This time with DIP (UAD 1.6.1.4) and melonloader said something about romania.
  11. Did anyone else here encountered the "move vessels" freeze with DIP? This bug made the Baron crazy the last weeks and it seems to be conntected to the provinces files also in DIP (or vanilla) 😬
  12. Guess this issue happens not only with tbD hull, but also with the hulls of DD 1 and TB. The screenshot above shows DD 1.
  13. I tried, but it wasn't much better. USS Bainbridge, the very first Destroyer of the USN (1902) displaced 450 tons. With its triple expansion engines it could reach almost 29kts. So at this time the possibilities ingame seem by far more limited. In 1902 it certainly used coal too.
  14. Absolute minimum, I only used induced boilers and exp steam engine II. No torpedo protection, single bottom etc. Armor on minimum. And as you can see: Not even towers or guns installed. Pure hull with engines. Have a look at the speed: 26 kts is the hard minimum for this hull. With 26 kts it is working, but this point of critical exponential weight increase lies somewhere between 26 and 27 kts. At a hull, that is supposed to have about 33kts. So that's perhaps a bit too extreme balanced? 27 kts increases the engine weight about 300 tons compared to 26 kts. Edit: Yes, I tried to max out bulkheads, but even minimal bulkheads and low range results still in 109% weight
  15. @brothermunro When starting a USA campaign in 1900, there is no way to design a destroyer or TB... they all are far over their max weight just through standard engines and hull weight right from the start. Tried for Destroyer I as well as for Torpedo Boat and Torpedo Boat Destroyer Hulls. With absolute minimum speed and armor, it might be possible to do something... but that seems to be behind what should be possible at this time.
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