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sharky0922

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  1. That would explain to me why often my art wont fire at any unit. Was wondering whats going in on, maybe bug? Cause it sure was in range and in Field Of Fire. Thanks!
  2. Yeah they are covered in game in very simplistic way. And? Did anybody said it wasn't? Cant they be more advanced? Or is it forbidden forever? That's why Dev started this discussion to check if we want more complex supply system taken into account, or just at all. Yeah and I wanna see it in game. And I don't want to force it my way of thinking to anybody. So option is crucial for me. Comparison wasn't realistic . But thank you for your sarcasm. It was over the top, but since we are from around the world, I used most recognizable and phased out regime to describe how ridiculous, in my opinion, your "my way or highway" way of thinking. Or did I misunderstood you ? You wouldn't mind option? Then I apologise straight away. If I used other one some people might not get it, or get offended by it since they are still regimes in power in some countries that they dont consider as totalitarian and I do.and whole mess would broke.. ANYWAY. Unfortunately to me I know too much about nazis and what they did in my country thank you for concern. I would think quite opposite. Since from firing, any gun get hot. So usually you try to cool it ? So what was the normal load Inf man would carry? I see from you link what they would use on average or was given on average , or I misunderstood it? "In perspective, this is a fairly high ammunition expenditure. 20 rounds per man was the expectation of a typical battle at the time." But what would be normal load man carry with him ? 20?
  3. Its already in the game If I understood you right hehe. Online guide, scroll 3/4 down and you find what you looking for : http://forum.game-labs.net/index.php?/topic/746-online-short-guide/ Hope that helps.
  4. New idea would be good too. And shape of that square when you choosing which way unit is facing could be bit more visible. Maybe arrow sticking out that square? or something. When unit is very small sometimes is hard to see straight away what's the right direction of that green square.
  5. I ddin't see it either, and I set up my arty straight behind or almost between brigade lines. Didnt looked on morale bar when they shoot, maybe thats what suffers more?
  6. How crazy is that during cease fire units can re-supply right ? And it can be done automatically? Wow , almost unheard off in any game before? You seriously asking that kind of questions? It is.. cause they can retreat somewhere else on the map? Why they have to retread out of the map?? Sure if unit have very high casualties it can retread out of the map. But that's already in the game. Arty and Cav is more likely to experience that. Didn't see that with Inf yet, but I'm guessing it possible. If they surrounded? Then sure , either run outside the map, or surrender. All make sense. And? Where is your problem? But your idea is that unit that loses ammo cant go to second line, and HAVE to run out of the map?BUT WHY??? Hows that make any sense? They already running to the back if they get in bad shape, so what's wrong with that? Following this logic any unit that morale/condition goes very low, or just panics should run out of the map too right? So during battle many brigades are in panic mode once or twice at least.. you would want them to run off too right? so you would loose majority of your brigades? Cause units didn't flee position just to regroup X meters away...nooo.. Already answered that. Read my post again. No..it doesn't. It would be part of it sure, but that's another challenge you have to face it. I give you example on other game that have supplies Wargame series. It rely heavily on supply. But it didn't change to "hunt supply truck". People still play objective. Sure , getting somebody supply's or destroying trucks helps, and sometimes somebody is after you supplies. But that's not only part of the game!! That's the fun part about you have many angles to play scenario. And it doesn't have to be another unit represented on map. It could be just one more square in unit description. With "Ammo" on it. Unit would get re-supply slowly/fast etc just like condition going back or morale. Viola...your problem is solved. You people don't want it. But that's why I want it as a OPTION. I didn't said. Its a must, and everybody have to play with this feature. You want to have another layer of difficulty? Then you can switch it on. You don't want to? Then switch it off, what is the problem? But instead you wanna go "nazi" way.. "nobody will have it cause I don't like it". What kind of narrow minded thinking is that? Adding more features doesn't hurt a game. Especially in strategy genre. Of course this all depends what kinda of game Dev wants to create. What's the overall plan? Which way he want to go? I'm will use Ruse and Wargame as a example here. Very similar games. Both are using same type of play, general concept, and same graphic engine. Of course with changes. But its stil IRISZOOM. Ruse very simplistic rts. Basic everything. Your usual point and click game. Build units, send them to battle, paper scissor rock strategy. 1 game made. 1 dlc. Wargame series, waaay more towards realism, many options, units, supplies. 3 games in the series. And 6 DLC 's . So you tell me, what's more popular? Cause other people know it already, and they decided. Again if it fits Dev. concept, and can be a option, then WHY NOT?
  7. Could Admin make on big sticky thread with changes list? And put all suggestions there, from different threads?, and wrote beside - consider/wont be at all/ will be for sure/maybe if have time. Or something along those lines So people wont have to repeat themselves and will know what to expect? 1. UNIT BAR - On right/left/bottom, your choice there should be unit bar. Showing you current units available on the field. Divided properly by corps/division/ etc. When double clicked upon it would moved you to that particular unit. Normal rts/strategy stuff. Now this may be good and bad idea, depends what we want to accomplish and which way this game is going. Its good idea, cause it helps you to know what exactly units you have atm. Makes checking them quicker. If you know that you have Brigade X on resting , and you are busy looking after one part of the front, you dont need to scroll down to particular point of the map when your unit is placed to check it is it ready? You just hover to you unit bar and see their status. Bad idea. It would take bit of difficulty and realism out of the game. Wasting time on checking your units, its kinda realistic since HQ would have to send msg to brigade with question/order and it would take time So its two way sword. Option/show hide button would solve this. Which I'm in favour in almost every aspect in every game. 2. MINI MAP - I'm sure people already said that. But here its again. 3. EAGLE EYE effect off - meaning switch off instant knowledge of enemy strength. Option. Atm we know exactly how big of a force is facing your unit. For example : you facing Iron Brigade with 1334 trops. That's in my opinion too revealing. It should be 1000-1500. Or something along those lines But when enemy unit is more in your sight, it should slowly be more and more accurate. Still it cant be accurate until last digit! 4. Supply Units (wagons) - this part of ongoing thread about ammo/supply. But if it will be implemented , there should be this extra unit. And Inf. that is low on ammo, should go and resupply themselves. Calling for supply unit to move it towards them too. 5. Contour Colours Change : A. Unit Colour Outlines B. Spider Web Explanation: A. when you select Corp HQ all units under it get green outlines. Not sure if other people have this problem but I find it hard somtimes to distinguish which units are lit and which not, Especially when there is couple brigades around each other or passing. And with green background it really hard. So can we have it changed to other colour? Red? Or something more visible? B. Other idea would be , when HQ is selected there would be white circle around flag of the HQ , and lines coming out of it to flags of his units. Animated line would be great. like its constantly moving towards units. Made from "---...---...---..." I saw it somewhere million times but cant remember now when. It would be nice visual. 6. Elevation Lines Improvement : A. Every second line with elevation number, B. Every 100 ft/m line is double thick. A. Sometimes in the heat of the battle is hard to find which is what and you need it to trace line back a bit to know what is higher or what is lower. It would help if we had elevation written on every line, or every second? 50/100/150. or whatever difference between them is. B. Every 100 feet , line would be twice as tick as normal one. Would help to estimate how big of ascent or descent, especially on sharp hills, without needing elevation numbers. 7. Effective Roads Units moving faster on roads, losing less condition and so on. I'm sure somebody already said that. 8. Commander Info Description: I find it very intuitive the way its written in this format. Would prefer some other font for "I corps - 2nd Division".than for name. Maybe bit bigger too? Separation from name? I always find myself to reading name first..no idea why, when i'm trying to assign brigades from one corps together . (especially when they are without HQ) 9. Re-assign brigades from one Corps to another on the battlefield Was thinking the other day playing with two Corps, one had like 8 brigades , and other had 3, nearly depleted. Would it be good idea? Is historically accurate? I would like to see it from gamer point of view. Gives you more flexibility. Of course it ahve to be some limitations to that. Corps change cant be done asap, and unit in new corp wouldnt get as much under new general straight away like under the old one. If not this maybe another point. 10. Units Management Before Another Battle. With every battle you gain more and more troops. But can you manage them before battle? Can we split units? move brigades from corp to corps? With points acquired during previous battle we could resupply/replenish chosen units. That would be really cool idea. It would add another level of game play My poor visual attempt for screen in-between battles 11.Splitting units in the battlefield. Saw somebody already proposed it. That's it for now! I already posted some of those ideas in separated threads. If I used somebody else Idea, or very similar. Please let me know. I will edit this thread and credit you I apologise in advance if some of those features are technically very hard to do and require a lot of time or impossible to do. This is just ideas that I like to see in this game..or maybe other ? Sorry for my English. Its not my first language. (auto correction working hard hehe) Now CHARGE!!!!
  8. sharky0922

    Before Managment Window

    Idea.
  9. And what units without ammo usually do? Run for the hills! or if they are surrounded..some fight their way thru, some surrender/or all ? Depending on situation. If ordered hold the line no matter what they would hold it as long their morale/condition allows it. Of course without ammo, morale would drops much faster and they would be easier to panic. Why would you want to retreat from the map?? There should be warning icon if ammo drops to 10%/20%/X. So they wont shoot that much or much slower rate, or only when attacked upon. After dropping to 0 they should retreat themselves (since they are semi-intelligent units), unless they have specific order to hold, to the back or to supply point - wagons?
  10. Well tbh Flag from 2 with unit emblem from 1 would be coolest. But Option nr1 is great too!
  11. Thank you for this explanation. Still it would be nice to help out with this game, assuming there is need for help. This game kinda reminds of Unity Of Comand. Turn base but similar soft/cartoony graphics. And it was pretty easy to mod it too. But I didn't bother too dig too much. Since its waay to simplistic overall. I myself like to play rts/strategy games, and its not that much of them in these days! It really pains me to see same game done over and over without any improvements whatsoever. So when I see indy dev. who tries something new I'm all for it!
  12. Wow, nice job. I actually opened shared assets files too. Just to see around. But no idea how to do anything there hehe. I wonder, would it be very hard to add new units? map? etc?
  13. 7 euro ,man, I think already sales are pretty good.
  14. Oh yeah, but since you placed them so high on list people may think that is more important including me hehe. Here is my suggestion: Estimated enemy strength, not exact. Option. Atm we know exactly how big of a force is facing your unit. For example : you facing Iron Brigade with 1334 trops. Thats in my opinion too revealing. It should be 1200-1400. But when enemy unit is more in your sight, it should slowly be more and more accurate. Of course I would prefer it as a option. So you could switch it on or not
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