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Lannes

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Posts posted by Lannes

  1. Stephen Clarke you took the words right out of my mouth!

    We need historical re-enactment where we can build or have available to us historical warships that we can pit against each other.

    We need naval battles depicting the actual forces opposing each other at that period of time. For example, the Battle of Tsushima between the Japanese and the Russians.

    Developers, please take note. This is the sophisticated way to go. Fantasy stuff is always for the younger wargamers, in my view.

    • Like 1
  2. In Ultimate Admiral please STANDARDIZE the number of men which each soldier or sailor represents.

    I have calculated at least four different numbers of men that each soldier/sailor represents. None of them are whole numbers.

    In the case of the cannon, the number given is 50, represented by 2 guns and 16 soldiers!

    Why not standardize at 5 per soldier? Thus, 2 guns will have 10 artillerymen. A company of 100 men will have 20 soldiers to represent them.

    In tabletop gaming, we call them 'figures.' So, depending on the period and the rules, each figure could represent 5, 10, 20, 40 or 50 men.

    You should do the same with Ultimate General and Gettysburg.

    Thank-you.

  3. 56 minutes ago, Audacious said:

    Is it possible to add a feature where you would hire extra NPC frigates to join your battle in case your Trader gets hit? I see more and more people are crying about their Traders lost to gankers. @admin

    ADD NPC ESCORT - PAY 5.000 per ship (up to 2 Frigates)

    I' d love that. I've just lost my LGV with a full cargo from a wreck to four Swedes. I was cautious but was caught just a couple of ship lengths from a friendly port.

    It makes the game too hard a grind for a loner like me. To build up then to lose it all.

    • Like 1
  4. On 3/16/2018 at 8:28 PM, rediii said:

    sellable in shop

    boardable and useable ship

     

    with more duras ships will just cost more 

    The prices are higher now than they ever were.

    No reasons it looks like. Just make life hard instead of enjoying playing. I see that this game will continue to be unattractive and have at the most 500 players for a few hours a week in-between playing other games.

    • Like 1
  5. I would like to see increased durability returned. A single durability is too fragile to risk PvP and sometimes also in PvE combat. It's just too costly in time and resources.

    The old system wasn't perfect. It made the costliest ships, the 1st rates too risky to play. A more balanced and simple system would be to allow 3-5 durabilities to all ships.

    • Like 1
  6. I would like to join.

    I was in a clan that is now defunct, the Legion Etrangere, and moved to another, La Confrere des Botteurs de Culs, but they have persuaded me they have too few English speakers. So, now, I am looking for a truly English-speaking, French nation Clan.

    I am located in Italy and speak fluent Italian as well.

    I lived in Australia for most of my life, and have been a wargamer in miniature figurines (Napoleonic 25mm) since 1973.

    • Like 1
  7. 15 hours ago, Jester Jake Jackson said:

    We like to eat cake, we like to eat nuts, 

    We can't move our ass, magnificent fats! 

    We don't like the gym, all work and no play,

    For our validation, we'll grind ships all daaay! 

    You're pumping your abs, we're pumping XP,

    You're dating them lasses, we sink ships for free! 

    When you come back home, and want to set sail,

    Why should we be equal? That would really faaail! 

    The one who grinds...

    The one who grinds...

    The one who griiiiinds! 

    Should win all the fights! Hooray! 

    S1DWT0l.gif

    Witty but also sh*tty. :D

    Your addiction does not give you leave to support a game that's become boring to most former players. Nevertheless, I like your ditty. :D

     

  8. 3 June 2016. It was still a SUPERB game. I wrote:

    Balance the game. Do not make it too complicated and onerous. Sailing on the OW can be fun for very short periods, but boring when it is imposed upon us for lengths of time because of the crew or other mechanics of the game, e.g. when one cannot find an inaccurately placed crossed swords. This must continue to be a game which one can play alone, PvE, or with mates, PvP. There have been many objections to these proposed changes. It is worth testing quickly and deciding just as quickly to keep or dump the changes.

    I like the idea of a core crew (is that what 'persistent' means in Naval Action?) which increases in quality from raw to trained to veteran and to elite. I like the idea of officers which increase the morale, handling and gunnery in a ship.

     

  9. 20 hours ago, Slamz said:

    So what's the intended audience for Naval Action? Those are the people who should be listened to. Others will be unhappy. Welcome to game design 101: you can't make every audience type happy with one game. (And it has never been entirely clear to me what the audience for this game is really supposed to be. There has been a heavy goal of making open world PvPers happy lately but there are still some pretty questionable game elements if that's the case, like how missions and port battles work.)

    The intended audience for Naval Action at the moment is the 50 players who like NA as it is. What a joke!

  10. On the 26 April 2016 I wrote the following:

    'At the level of Capitaine de Corvette on a Cerberus the game is wonderful at the moment both as a team game (using ts3) and as a me vs the AI game.'

    At this time, the number of players was in excess of 1,500. This is about where--give or take a month or two--the game was a playable plaeasure. This is the game for which I paid €36.99 and so many others did, too. Are we to be abandoned? For what reasons? Is it ethical?

    Could we go back to the past and forget everything that has destroyed the game and made it 'fun' for only about fifty players? Continuing with a path that is wrong won't get you any prizes. Please, consider.
  11. 3 hours ago, Jean de la Rochelle said:

    If you want to have the best experience for your players, make it easy for them to take a ship, upgrade it, sail somewhere and have a fight. Give them a place where they can buy their stuff cheap and a place to sell it expensive. Give plenty of rewards (titles, sealed bottles, loot, a reputation) and they will be even more happy. Give them things to discover (ruins, treasures, wrecks, secret places) and they will sail around to discover.

    Anything you add to that (costly upgrades, costly ships, long distances, less loot, clan politics, nation politics, complicated pre-battle mechanisms), will subtract from that best experience.

    best experience = short hours / lots of game

    bad experience = long hours / less game

     

    I agree. I am reluctant to mention another game because it is ill-mannered, so I apologize in advance. World of Warships makes money hand over fist and has up to 19,000+ players on line. You never lose a ship. It's always back in port after a battle. I have eight ships waiting to play with. There are constant contests and missions and what-not. It's like being at the Mad Hatter's tea party. Pvp is continuous. You could play it for free from beginning to end, but I, like many others, got drawn into buying ships and accelerating progress through the ship tiers (from I to X) by buying doubloons. It's not perfect, and I would love for Naval Action to be interesting again so that I could alternate and play it too. Alas, I may have to wait a long time for this to happen--or maybe never?

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