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Felime

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Landsmen

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  1. Aaaaand another UPDATE. For this one I mainly got the 1900, 1910, and 1920 start dates to the point where every hull has a ship for the AI to draw from. Random technology may or may not screw it all up for strict shared-design, but more ships is more gooder, right? Total up to 1342 designs. https://www.dropbox.com/s/s2q6x2z6bwpvyhc/Felimes Big Ship Bundle 1900-1930 1-2-6.zip?dl=0
  2. It's good just to know people are enjoying and getting use out of it! When the shared designs first came out I really felt that what the game was missing was a big library of designs to just plonk down into the folder and play with mostly competent designs on the AI side. In related news, an expanded version, up to 1100! https://www.dropbox.com/s/a4xwa1t1nb6gdyf/Felimes Big Ship Bundle 1900-1930 1.2.4.zip?dl=0 There's a few post 1930 designs in this one, but I got bored with the inflexibility of the hulls and went back to designing silly dreadnought era designs whenever I had a spare couple minutes to kill.
  3. I prefer the 1900 start date. You get to play through the transition to dreadnoughts, but you get to skip the most limiting design section. 1910 isn't a bad one either, and you start getting the interesting CA and CL hulls in the 1910-1920 period.
  4. At least on windows, you can find the shared designs folder in your AppData folder. It's a hidden folder, but a google search will tell you how to make it visible. Designs are located in (Assuming your user profile and appdata is on the C drive): C:\Users\%YOUR USER PROFILE\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts\Designs To add the designs to your game, you can post the design files into that folder. Unfortunately, it doesn't look for subfolders at the moment, so the ".design" files themselves have to be in this exact folder. It's a slight pain if you're making packs to share, I recommend taking note of the "date modified" when you paste in other people's designs, so that you can remove them and don't mix them up with your own. I'm hoping they let us have folders in there soon so that's not an issue.
  5. The delete button is now working, and I was able to jury rig a way to edit overweight designs, so the big ol' pack is updated to 1.2.2R. Please note that if you just copy this over a previous install, it won't remove all the overweight designs, as they have different names now. You can delete all the old ships (they should all have the same last modified date) and replace them with this pack. https://www.dropbox.com/s/bgk6v2usraanm05/Felimes Big Ship Bundle 1900-1930 1.2.2R.zip?dl=0 Oh, and there's also 1000 designs now. I replaced a few of the worse AI designs left over from the original pack, and added a whole lot of new ones, as always trying to keep them widely varied. A number of these are capitol ships taking advantage of the more viable big guns.
  6. Added another hundred designs up to 822, for the 1.1.8 version of the pack. Thanks to Stealth17 for some inspiration on different ship layouts and design philosophies. https://www.dropbox.com/s/e16bcycxnsh50hr/Felimes big ship bundle 1900-1930 1-1-8.zip?dl=0
  7. Love to see what you guys have in store. 1 and 2 would add a lot, as right now there's a lot of very important information that has no strong visual cues (weather/time of day information), and you could play a while not realizing why your ships hit far less in some battles than others. And obviously 3. More hulls to play with are always good. Thanks for all the work you guys put in, especially given the situation. Stay safe, all of you! Edit: As a quick request, the Designs folder currently doesn't check subfolders for design files, but if it did, that would be a big help in putting together shared designs, so I could keep other people's designs separate from the collection I work on.
  8. Maybe I should get my own thread so I'm not filling up this one with each update, but I've checked everything for 1.1.4, and added 100 new hand designed ships for a total of 722. Tried to get enough variety in design philosophy for the AI to surprise me in a strict shared designs campaign, and to fill in some of the hulls that were made available earlier as shared designs. Also learned some fun new layouts for a few ships and created a couple abominations that struck fear into my heart. (Somehow I managed to fit 18 8" and 30 5" barrels on a 1930s spanish cruiser while maintaining good firing arcs) https://www.dropbox.com/s/a1c99utksd7us7j/Felimes big ship bundle 1900-1930 1-1-4.zip?dl=0
  9. Love seeing more designs popping up to populate campaigns with. Never knowing exactly what is going to be thrown at me is a big draw. I've updated my ship pack to 1.1.3Live, mostly just re-balancing and fixing the few ships that adjustments made overweight: https://www.dropbox.com/s/ij7lg3gp0uhxkss/Felimes big ship bundle 1900-1930 1-1-3Live.zip?dl=0
  10. I, on the other hand, DO happen to have a few ships. Just a couple. This pack covers pretty much every hull for every nation from 1900 to 1930 with a bunch of overlap. Hopefully enough to let people play with strict shared designs in campaign, or just give the AI a roster of not terrible ships to use as fallbacks. I wanted to maintain a bit of the chaos of not knowing exactly what to expect. Most of these are hand designed, but there's a good few silly ships that amused me to design, as well as a few AI generated ones I cleaned up and made not terrible. https://www.dropbox.com/s/i9ool6gi8k7fvej/Felimes big ship bundle 1900-1930.7z?dl=0 UPDATED to 1.1.3Live: https://www.dropbox.com/s/ij7lg3gp0uhxkss/Felimes big ship bundle 1900-1930 1-1-3Live.zip?dl=0 UPDATED to 1.1.4Live (and added more hand designed ships to bring the ship total to 722): https://www.dropbox.com/s/a1c99utksd7us7j/Felimes big ship bundle 1900-1930 1-1-4.zip?dl=0 UPDATED to 1.1.8 (Really just added more designs, total of 822 ships now): https://www.dropbox.com/s/e16bcycxnsh50hr/Felimes big ship bundle 1900-1930 1-1-8.zip?dl=0 UPDATED to 1.2.2R, fixed all overweight designs and brought total to 1000 ships. Please note that if you just copy this over a previous install, it won't remove all the overweight designs, as they have different names now. You can delete all the old ships (they should all have the same last modified date) and replace them with this pack. https://www.dropbox.com/s/bgk6v2usraanm05/Felimes Big Ship Bundle 1900-1930 1.2.2R.zip?dl=0 UPDATED to 1.2.4, Really just adding new ships. There's 1100 now, neat! https://www.dropbox.com/s/a4xwa1t1nb6gdyf/Felimes Big Ship Bundle 1900-1930 1.2.4.zip?dl=0 UPDATED to 1.2.6, All hulls in 1900, 1910, and 1920 have at least one design. Maybe this will mean you won't run into AI designed ships at the start if you use shared designs: always. Maybe not. Who knows? It is a mystery. There are 1342 designs now. https://www.dropbox.com/s/s2q6x2z6bwpvyhc/Felimes Big Ship Bundle 1900-1930 1-2-6.zip?dl=0 Doing this also gave me some insight into the AI designer, and I wrote up a rough guide to balancing AI ships. I'm going to bring it to the devs in the hopes it's useful to refine the AI, but if anyone wants to do some of the same, here's the bulk of the process, though obviously there's a lot of freestyling when a human is doing it. Can I move funnels to move the ship further into balance? Disregard small secondaries in the way. Is the ship using natural boilers or hopelessly outdated fuel for the era? Upgrade, especially if it has terrible efficiency. Delete unecessary funnels, starting with ones that make the ship less balanced. Can I move the primaries/tower on the unbalanced side inward, ignoring small secondaries in the way. (probably a lot harder to do algorithmically than the others, but often necessary for the most unbalanced designs.) At this point I'll look for ways to reclaim weight to use to rebalance the ship. Two main sources of this are outdated types of armor and excessive fore and aft deck armor. Some designs are just unbalanced because the AI decided that it needed 5 inches of aft deck armor on a light cruiser when the main and fore deck have next to none. Balance the ship using fore and aft armor, and top up other sections of armor once the ship is balanced. I'll usually improve protection tech with leftover weight if I have some. I may fill these out to 1940 and 1890, but this was enough of a bear to put together, and there's a good chance it'll become obsolete within an update or two, so maybe not.
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