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Hethwill

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Everything posted by Hethwill

  1. There's no balancing the players unless you want to be forced to play a nation/clan you don't want to play. Would you like that ?
  2. You are mixing so many mechanics ideas that is hard to follow a thread. There's a old solution that now and then comes up with port BRs being dynamic ( changed daily ) and tied to tax activity, but the origin of this thread is ship BR tagging ship BR, not port BR and massive fleets.
  3. Correct. But that's not a mechanical limitation but rather a result of players actions. Means any player is free to join any clan, any nation, build any ship and sail with whomever player wants and participate in whatever activities player wants or has time for. And i urge you to review your thoughts on that design. By proposing more liberty to a small group ( aka. nation aka. clan ) you will be imposing limitations to a big group ( aka. nation aka. clan ). NA is not a classic match-up wargame, albeit it may simulate classic match-up wargame tactical combat, but at the "stategic" level is rather a power-creep competitive combat mmo. What does this means ? Pure min-max setups and outcomes. Bring the max fleet to the tactical level ( combat instance).
  4. It is Sea Legends. Read http://www.sea-legends.com/
  5. You are a bright fellow. You figure it out yourself. Don't need any guidance.
  6. Vox means what it means. As long as players keep their politics out of the game is just a latin word. Stick to the game, keep politics at home.
  7. Admiralty XP. Amiralty store items having a price in CMs/doubloons/whatever and in Admiralty XP where it can be applied.
  8. Totally incorrect. First 2 scenarios relate to BR and number of ships, 4 wasas do not have enough BR to tag the 8 oceans, like what 1/6th of the BR ? and they are 1:2 odds. They would NEVER ever tag. They need a combination of BR and ships numbers compared to enemy Battle Group ( assuming both groups are in Battle Group... because you know, battle group vs battle group is different from ungrouped versus group ), and at the same time numbers, so you need either more wasas, like 4 or 5 more or higher BR by throwing a couple 1st rates in there. Last, the system was not introduced for basic cutter. Was actually introduced for Battle Group vs Battle group.
  9. I like the style or writing, well placed sarcasm and irony, albeit on some details a bit overboard with too much of this and that but can be excusable as the "magazine" says it all in the title - essay . All in all it reminds me at times of some of the Flare Path articles from RockPaperShotgun.
  10. that game is seamless, NA is not. ( I wish, but not with seamless time dilation as in the game you refer to... ) Battle Groups obey same rules. Need BR to tag. So make sure your Battle Group has enough BR. Same rule, no br no tag.
  11. I can't command the posted ship at all times. I can't sail it against all tiers and just mow down low ranks at will. In NA you can
  12. ...right... Careful what you wish for... it may actually happen. 😣 ... and then the same folk will be asking for the opposite... Battle Groups work perfectly. BR difference for tag works good. I don't get the issue. Yeah sure, at marginal BR difference a group of 4 or 5 Snows can tag a lonely rank 1 SOL. Tough luck.
  13. Snow does not have enough BR to tag Victory BR. Has to be a entire flotilla of Snow ships for 1 single Victory ship.
  14. Should listen to his own dev team first, a small bit of the players suggestions and above all "listen" to the data - that's factual info, not feelings. Should do the game "he, GameLabs" wants. Taking the old soup analogy. Some like tomato soup, others hate it, but neither likes onion soup but actually the cook loves it. Eat the soup.
  15. And you are right, there's 0 incentive to surrender, then don't. ( unless RL calls, and if that happens... just pixels. Surrender and get on with RL )
  16. There's more than meets the eye working on the unseen parts of the code. I advice never to try this ad infinitum ... actually not even as a regular practice, but you know... it'ss, your account.
  17. 10k salt ? make salt usable again ? ( out of jk mood, i posted 10k doubloons just a measure of a tow ship being of paramount importance, can be whatever but not a insignificant amount, and 10k is at the waterline between the average commitment player, maybe has stockpiled some 25k, and the veteran everyday for a few hours which has excess of 60k or more. same with no stockpiling permits. buy them, have to use them in the same day.)
  18. 10k and no stacking, usable only on the day it is purchased.
  19. Need a Christiansted Daily, a Port Royal Magazine, etc. That way everyone can make up facts and overall a lot of interesting "age of sail" NA periodics to entertain the populace.
  20. One of the most important aspects for a ship is the crew and its welfare. What level of granularity can we expect at crew management level ?
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