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Hethwill the Red Duke

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Everything posted by Hethwill the Red Duke

  1. Hethwill the Red Duke

    Epic Events in shallows

    That's Nassau Patrol many many times. Begone
  2. Hethwill the Red Duke

    Patch 29. Preliminary information

    There's already a declination of 4 degrees most of the time, so yeah, no need for more without tides and winds. Agree.
  3. Hethwill the Red Duke

    Naval Action Meme collection

  4. Cannot stop calling enough attention to this detail, developers and players. Whatever the design decisions and gameplay choices , Focus on multiplayer game and mechanics, please. Not solo-do-it-all-fast, even in the Peace server reality.
  5. Hethwill the Red Duke

    Patch 29. Preliminary information

    Latitude aye. Longitude until the end of the 18th century, so so. Once outside the sight of land was by estimation. Hence many logbooks state - "easting" or "westing" as per appropriate estimation of the captain and navigation crew. And if latitude couldn't be measured - Pole Star is nice but not everywhere, especially not in a storm - they added "northing" or "southing". The Buccaneer Atlas is great with all this kind of Navigation difficulties carefully logged and with the entire process well documented by the men of their time, not our century looking back. o7
  6. Excellent. Want to see that happening then. Talking is one thing. Actually setting up the Conquest chain is another entirely. I hope you are right. New blood needed to drive Conquest, not the old salty crew.
  7. Thanks for clarification Admin. That makes sense I guess. Next step, include all coin in the market transactions maybe ? So I can buy resources with reals or doubloons ? ( or a coin stock exchange )
  8. The interesting part of this was, after yesterday patch, me and a buddy attacked 3 NPC fleets, a trader, a lone frigate and a fleet of frigates (3). All between 2 ports, we didn't sail much. The three i looted had accumulated iirc 2100 doubloons. That was more, in an hour of PvE, with unknown risk of course, than one hour of PvP in the Nassau Zone ( immediate access to PvP). Maybe the increase was too dramatic ? We felt, somehow, like hitting a treasure ship at every corner. I feel good with unified monetary system, no split between pve/pvp and the road to the somewhat correct 1/32 value rate ( as admin said, stabilise at around 30 reals ). Not sure how to feel about adding a extra to the Event rewards, maybe the doubloons pay plus a paint.
  9. Hethwill the Red Duke

    Patch 29. Preliminary information

    I said in a Storm. Not at night.
  10. Hethwill the Red Duke

    Patch 29. Preliminary information

    What if there's a storm at the time the position would be taken ( noon ) ?
  11. Hethwill the Red Duke

    Patch 29. Preliminary information

    Sums it up for a lot players, for a lot of cases. +1
  12. Hethwill the Red Duke

    Patch 29. Preliminary information

    Sure. Mid-day spotting. Mark. Next mid-day, mark. Have the debug F11 coordinates removed entirely ( from API as well ) and all good. Let them use the Perk if they must.
  13. Hethwill the Red Duke

    Patch 29. Preliminary information

    Printed on the side desk. Same as other non-GPS games.
  14. Yep, that's correct. But a 3rd rate is not 1/20th of the cost of a 1st rate. The navy board just decided to invest treasury another way ( strategic option and to contain costs - a small repair was listed as £12,000 or something around that ). Same as you can do in your clan. Invest less in 1st rates and more in 3rd rates.
  15. Kent (74) Build & Fitting £43391.11.4d Victory (100) Build £57748.1.7d + Fitting £13296.0.0d 1/20th ?
  16. Okay. How to start a PB then ? That's the kickoff point.
  17. Hethwill the Red Duke

    Muskets need to go

    Like the french buccaneers usually said during the 17th century, seven well handled fusils are worth a cannon. I wonder why they would say this.
  18. Al'right, that makes it more simple. Back to the drawing board.
  19. Hethwill the Red Duke

    Muskets need to go

    Mod stacking / Books does this madness. Same with Speeds, same with Reload, same with everything. Regarding Muskets, yep, if getting into boarding and stacking up all Firepower they do devastate morale. Firepower always did that, since forever. This new Muskets and similar stacked with some Books and exacerbated with marines firepower will devastate morale in a single blow, no matter if your melee if stronger. If you miss a round, that's it. Doesn't need to be in a Le Requin. Module stacking or entire system ( not only muskets ) needs to be reduced to marginal gains.
  20. Hethwill the Red Duke

    Ship refits

    At least they don't use that speed to run away from a fight
  21. For sure. Waiting for you own proposals. I like wargames with logistics and commitment to the fight.
  22. Flag is announced and must be crafted ( list of all resources needed for a invasion fleet, not simple buy flag ). If not crafted then it is false. When it is ready the Invasion Fleet is announced. You can create your own fakeflag clan and have all the fun you want with it. Think you will enjoy your fakeflag clan as a midshipman after so many demotions. Disconnects is an issue that both attacker and defender will have to contend with. Same with getting screened, intercepted, killed in the open sea, etc. Why go back to flags... no idea. Devs asked for RvR proposals and this is mine. Non stop war for those that want it.
  23. Hethwill the Red Duke

    No Names During Battle

    Reasonable approach.
  24. Hethwill the Red Duke

    Empty sea

    I don't care about politics. I care about a living breathing Caribbean in the age of sail Naval Action. Players make politics, not the game.
  25. Road to Port Battle ------ - Ports open all the time, no timers. Possibility for multiple attacks per day to the same port. ( flag planted, battle set for next day ) - Intervals of 180 minutes between start of battles. - Conquest Flag - Crafted Item with miscellaneous items mostly used to supply invasion forces ( and army pay ) - Global Announcement of Flag being Crafted by Nation/Clan against Nation/Clan ( no details of where and to where ) - Mandatory creation of Port Battle Group for Port Battle in the port where Flag is crafted. That is the Port Battle Group and the ships that will be able to enter the PB, no one else. - Global Announcement of Invasion Fleet set sail from unknown location to unknown location ( Invasion Fleet = Port Battle Group ) - timer limit for flag (?) maybe - false flags is possible ( flags not planted), but will result in rank demotion for all members of the Clan creating the flag. - Only Commodore and above Ranks can craft flags. All ranks above Master&Commander included can be part of Port Battle Group. ------ Port Battle ------ Current system seems to be the best yet but can be improved. Capture circle and leave it deserted should yield no points. Capture and Hold should give points. 3 circles means a Vanguard, a Center and a Rear at its very basic. Applies to both defender and attacker. ------- Post Port Battle ------ Conquerors and Defenders of a new port will receive Admiralty Rewards according to BR of port. - Gold, Silver, and Normal - Additional Rewards: - conqueror port battle captains may sack the market of items leftover by enemies - ships, resources, etc - up to the limit of 1 item / 1 stack per captain. No more Port ownership payments. No more Open to All. Open to clan -or- Open to nation - this is in regard of placing contracts only. Building and outposts work normally, entire nation has access. Tax system 10%, can never be reduced. Those fund will go to "europe". Tax system can be augmented up to 50%. Excess over 10% will be added to Clan treasure.