Jump to content
Game-Labs Forum

brandschir30638

Members2
  • Posts

    4
  • Joined

  • Last visited

brandschir30638's Achievements

Landsmen

Landsmen (1/13)

4

Reputation

  1. I would greatly appreciate being able to upload saved ships to a workshop for this game. this would make it easy to gather a larger number of player ships in my campaign. Avorion has such a system of uploading and downloading ships easily using steam. It would be nice to have something similar here.
  2. From the beta it appears that reconnaissance is going to be in the game and many ships especially later designs have scout aircraft mounts already modeled. These could and probably give a reconnaissance bonus if they are undamaged at the battle start, and but drastically degrade in usefulness by weather. This could easily be modeled by a stat on those hulls. with no aircraft ever needing to be rendered.
  3. Historically ships were sometimes constructed for nations besides the builder such as the Kongo for the Japanese by the British, the British in the South American Dreadnought race, and almost the British again with dreadnoughts to the Ottomans. These were not the only ships by far, but some of the more prominent examples. Now these each have very different gameplay implementations, Japan which was an ally at the time ordered the Kongo to their specifications and style. As such if we are allies with a nation with better or different tech than us, we should be able to have them construct ships in their yards for us with it costing extra for the buyer and taking up a shipyard slot as that is a feature for the next update. This has immense benefits for nations like the US which lacks the vast majority of the battlecruiser hulls, or a smaller nation who has consumed all of their shipyard capacity and really needs new ships quickly. For nations with high levels of tech they should have events where they can make ships for minor nations, at the cost of a shipyard slot for the duration. This should result in GDP growth some tensions or unrest in that area of the world, as I expect the US for example to be a bit uneasy with Mexico receiving a state of the art battleship from the British and their increasing ties. This can and should be able to cause a war if relations were on the tipping point. This event should be able to end with the economic collapse of the buyer resulting in scrambling to find a new buyer and even seizing those ships in the drydock if they go to war with you (sorry ottomans, but not sorry).
  4. From what I have heard many other nations are going to be joining the new campaign and canals will be included. I have some further suggestions involving canals. Historically American ships were built to the Panamax restriction, aka the maximum dimensions a ship could have and still pass. Certain ships were built with ongoing expansions to the canal in mind as they would meet the new dimensions but not the current ones. I am suggesting that canals have maximum dimensions and ships above those cannot use them. The owners of said canal can upgrade the canal size in exactly the same manner as shipyard size is upgraded now. It may even allow larger cargo ships resulting in a larger peacetime boon or lesser if the canal is undersized for the times. In the ship designer you should be able to turn on restrictions with a toggle that will keep your design within the appropriate beam, draft, and displacement or simply state "hull too large" if the hull you are designing cannot be reduced enough in size.
×
×
  • Create New...