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RosaAffe

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  1. Got a critical Bug with my update 6 US campaign, where the Game becomes inresponsive on the "...update missions..." after clicking next turn, tried to delete, settings.json, still the save is lost.
  2. Bump. I've been wondering why this exists and nobody talks about it, it makes late german BB's super OP and AH's too I suppose, not to mention Russia. I agree that the stat itself isn't the problem but the scaling. Resistance scales %-damage linearly from +40% to -100% damage taken with a factor of around ~0,8 so once you get closer to 170 Resistance you take exponentially less damage, so the difference between even the 105 res hulls and the 109 is huge, while 90 and below the stat seems comparatively irrelevant. Furthermore all the component modifiers boost resistance by a percentage not additvely, making the return on investment even more lopsided towards high resistance base hulls. The quick fix would be to indeed normalize the stat across nations and/or tone it down two notches so you can't get past 65% or something. But i also think linear damage reduction scaling is a really oversimplified and lazy concept, especially in a game with somewhat of a simulation approach.
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