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Posts posted by PegasusUK
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One has to be careful to not overdo the complexity of the game that when new players enter the door they actually want to stay and enjoy the game rather than testing the waters for 30 mins and saying its too hard and feel they wasted the money they paid for it and leave no matter how good Naval Action looks good on YouTube or Twitch.
The latest patch is starting to remind me of this old screenshot. Eve Online was absolutely terrible for new players back in 2003 with no tutorial or documentation back then we didnt have YouTube so there is content out for Naval Action in 2016.
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may as well reroll to PVP1 already, as they're gunna get merged.
source?
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4K user here in Naval Action.
I use 2 x Asus 980GTX Strix displaying on a 40" Philips 4K gaming monitor (3840 x 2160). I enjoy the crisp visuals it provides and over time when the game is more optimised graphically to improve fps.
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EVGA 970 here with Dell 2560x1600 resolution so slightly higher than the 1440 you guys are using and get 47 - 55fps in Open World and 57-59 in Battles, this is with AA off, with AA on then yes its below 30. AA is not optimised yet and happy to use it without for the time being.
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Something like Eve Online do daily would be useful around midday GMT.
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Care to give examples sailor?
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I like real time and I like a degree of compressed time providing it is not speeded up too much and makes it feel unatural, imho current OW speed if 10-20% too fast, so the above option is hard to choose. WW2Online map is 1/2 size map and had a good feel for speed and travel times whether you flying or sailing a destroyer.
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Seagulls to show land is near or a wandering albatross, dolphins jumping and swimming in front of the ship, Humpback whales migrating, Mermaids singing upon rocks and luring gullable sailors to their doom......err ok ignore the last one!
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A very amusing read when I got into the office this morning.
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That is really nice Prater. Good work.
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Many MMO offer both flavours going back to the days of Everquest (1999) to modern day. A question to the admin, would we have to create a new character on each server or could we move our characters between PVP or PVE servers depending on the flavour we want to play on that day.
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Nice temporary idea.
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I had an image in my head how i wanted the twitch image to look and when I saw yours i thought bingo!, but less is more and prefer it without the six smaller images inside.
Charles caldwell is a close second.
all amazing designs and better than anything i could whip up.
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No thank you.
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I am old school, so I dont mind paying for the game and then pay for a subscription to help maintain the servers, paying the devs wages and contributing to producing further content/DLC/expansion. Something the freeloaders wouldnt understand.
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You would pay $1/hr for a game?
Back in the day in 1999 there was a ww2 flightsim called Warbirds that use to charge $1.99 per hour to play, and yes some people would pay that and burning big holes in their credit cards before it went to a monthly fee. Kids today don't know how lucky they are when it comes to online gaming.
The ui and chat/battle menus are all standardisd Unity and will change on release but not in alpha, main priority is the Open World Travel test so the menus can wait.
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Well even the rough seas model Game Labs are using is still impressive.
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The option to switch sides was there in a version in 2014 but was removed due to imbalances on some of the test battles, so testing was being hindered. I agree players are forgetting this is an alpha and not a final release, but as more and more players are entering the Alpha maybe in the future after Open Sea travel trials it could get reinstated.
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The page has now changed with the pre-order details for those who like to see what they get with their pre-order alpha package, although they are still awaiting for the paypal to be finalised.
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Happy to lose the tags over the enemy but would like the tags over the friendly to remain or even simplified to provide less clutter, helps with tactics and knowing who is around you.
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Any MMO that comes on to the market I have always been fine with a subscription base model if there ever was one. Goes back to the days of Ultima Online and Everquest in 1997 and 1999. Always saw it as providing support for the game developers and paying to help keep the game servers/wages so they can continue to release new content and move the sim forward.
There are so many sub based games released that are still successful and going strong compare to free to play games which have failed due to bad business models lack of investment.
If its a business model where you buy the game for a set fee and you play for free with cash shop modifications (cosmetic) that are not pay to win, I am fine with that. (GW2)
If its a business model where you buy then game for a set fee and then you pay a monthly subscription (WoW, EvE, ESO) I am fine with that business model.
Unfortunately the gaming market has been saturated over the last 6-7 years of so many F2P games that have been badly made, executed and just plainly makes the gaming world look bad, its a fad and wont last long.
I think we have a cross over of two generations here, those who like myself grew up with good mmos and you pay them a monthly sub to release new content/running of servers and paying their wages, and the generations of kids/young people who coming through the ranks now who expect everything to be put on the plate for free or minimal fee.
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This wont be an FPS type game so ping will be less of a demand. I do understand each cannon ball is tracked serverside but feel this sim will be playable even with a ping of 150-200+
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Yes we know of this problem
Will fix in Sea Trials 2
Thank you.
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Would it be possible to have a game sound slider in options to adjust as when I am on mumble/teamspeak it is very hard to communicate with my gaming colleagues (guns, general FX sounds drowns out conversations). Unless there is something i can adjust manually in a config.xml file or similar it would be a useful functionality to have.
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I cannot do the first mission
in Patch Feedback and General discussions
Posted
agreed, good ole days.