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PegasusUK

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Able seaman

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  1. 4K user here in Naval Action. I use 2 x Asus 980GTX Strix displaying on a 40" Philips 4K gaming monitor (3840 x 2160). I enjoy the crisp visuals it provides and over time when the game is more optimised graphically to improve fps.
  2. EVGA 970 here with Dell 2560x1600 resolution so slightly higher than the 1440 you guys are using and get 47 - 55fps in Open World and 57-59 in Battles, this is with AA off, with AA on then yes its below 30. AA is not optimised yet and happy to use it without for the time being.
  3. Seagulls to show land is near or a wandering albatross, dolphins jumping and swimming in front of the ship, Humpback whales migrating, Mermaids singing upon rocks and luring gullable sailors to their doom......err ok ignore the last one!
  4. A very amusing read when I got into the office this morning.
  5. That is really nice Prater. Good work.
  6. I had an image in my head how i wanted the twitch image to look and when I saw yours i thought bingo!, but less is more and prefer it without the six smaller images inside. Charles caldwell is a close second. all amazing designs and better than anything i could whip up.
  7. Back in the day in 1999 there was a ww2 flightsim called Warbirds that use to charge $1.99 per hour to play, and yes some people would pay that and burning big holes in their credit cards before it went to a monthly fee. Kids today don't know how lucky they are when it comes to online gaming. The ui and chat/battle menus are all standardisd Unity and will change on release but not in alpha, main priority is the Open World Travel test so the menus can wait.
  8. Well even the rough seas model Game Labs are using is still impressive.
  9. The option to switch sides was there in a version in 2014 but was removed due to imbalances on some of the test battles, so testing was being hindered. I agree players are forgetting this is an alpha and not a final release, but as more and more players are entering the Alpha maybe in the future after Open Sea travel trials it could get reinstated.
  10. I think the issue you will find looking at the screenshots of your example is that Game Labs ships will be and are of much higher polygon count/quality than the ships made in Pirates of the Burning Sea. I do remember Akella doing some work for them in the early stages of the game development back in 2007? What polygon count are your examples as they look really low, and I am thinking they probably wont be up to the standards they are looking for unless you completely redo them.
  11. The page has now changed with the pre-order details for those who like to see what they get with their pre-order alpha package, although they are still awaiting for the paypal to be finalised. http://www.navalaction.com/preorder/
  12. Have you got any examples of your work that you can show us?
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