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popcap200

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  1. Finnalllyyyyy penetration feels so much better from the little I've played. The turret sticking is still pretty bad tho. I submitted a bug report.
  2. Tbh I disagree with part of this. I'm 100% fine having some wackiness like the occasional ship with no rear guns, or ridiculously over sized guns, etc. sometimes. The Japanese had 18" and were planning 20". The British had the Nelson and the French the Richelieu with no rear main guns. So there's historical precedent for weird ships in WW2. Definitely agree that they shouldn't be building ships with a 440s reload time though.
  3. Yeah, I'm waiting to play again. I pop on here every few days to see if anyone's posted "My turrets aren't sticking and pen finally works!" and no one has yet. Guess I'll keep waiting.
  4. Anyone else still having sticky turrets? I tested the latest build last night, but my ships are still having rare turrets sticking.
  5. I personally would definitely most like to see more parts. I also definitely agree with Himbee. Decorative parts would be an amazing addition.
  6. I had the same issue with a corrupted save in my Italian campaign.
  7. Yeah, idk what is going on, but I definitely like battleships have been extra useless this update. I lost a 1915 battle with my four 2x14" guns to two cruisers because I couldn't pen them and they were lobbing non-stop HE at me. At distance I wasn't accurate enough to hit them to pen their decks, and up close I wasn't able to pen their armor.
  8. I put in tickets, but I had a few possible glitches. They may be known or just an issue with older campaigns on the latest patch. I am on Windows 11 so that may be causing some issues idk. 1) Sunk ships are missing on the battle outcome screen for me now, even on a fresh campaign I started as France. 2) It may have been fixed in the latest update, but I had a ship at max speed fail to slow down when it's engines were heavily damaged. 3) Idk if it's being worked on, but when my fleet is against a large enemy fleet the red targeting lines go crazy rapidly switching targets still. 4) Idk if it's working as intended, but I feel like half my close range hits are hitting the deck and only partial penning due to the steep angle. Because of this I feel like my battleships feel very weak in the current game iteration. In the current iteration. 5) It's impossible to tell if the campaign is frozen or just processing. I had an older US campaign freeze on me on the building ships screen. I waited about 20-30 minutes and gave up. I know this update is near release. Overall I have been enjoying this beta a lot more than the last and appreciate the devs hard work! Most of the critical issues for me are now fixed and functional.
  9. Agreed. If you're trying for a long campaign, the AI nations fall behind VERY fast.
  10. Yeah, I guess the basic idea would be adding an "add marines" button next to the "add crew" button on the fleet page. They restock at port. More ships up your chance of winning an invasion because you have more Marines to land. Better tech gives better stats for them. Overall I like the concept. To start the marine training could be combined under naval training. I definitely feel as though naval invasions and land battles feel very random and uninteractive in the current version.
  11. I wish we had a tech tree to improve land battles, or I wish we had more influence on them from bombardment. Maybe give us aircraft carriers that work the same way as submarines to give support to land battles or something, but the current system doesn't feel fleshed out quite yet imo.
  12. Oh, imo it's worth noting, to me it feels like the lead ship AI isn't taking into account rudder shift time. It feels like it's assuming instantaneous rudder direction changed.
  13. I 100% agree that removing the manual rudder will only worsen the situation. You can correct the bad steering by clicking small amounts at a time, but just setting the rudder to a 5 degree turn or whatever is a lot easier.
  14. Yeah, for me the issue isn't the small oscillation while moving in a straight line, I actually like that feature as it's more realistic imo. For me the problem is the oscillation coming out of a turn. It really does make torpedo dodging, and positioning your ships in knife fights incredibly challenging. Also, idk if anyone else has had this issue, but the avoid ships button is completely broken for me for light cruisers and I believe other classes as well. They'll just ram stuff when in formations and sink. Edit: Nick, I understand the frustration from your end on our negativity. We are all here commenting, advising, and playing the game because we enjoy it. I think people are just frustrated by your phrasing this as having a minimal impact on gameplay.
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