Jump to content
Game-Labs Forum

M3rky1

Members2
  • Posts

    23
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by M3rky1

  1. I did some messing about and figured out how to make a custom component. This increases the the spotting range for the ship significantly to simulate having a scout plane. I put 1000 tower spotting just for testing it but it allowed me to spot a DD at over 20km. Recon didn't seem to affect the spotting range. I Believe you need to modify or add the following to the tower if you only want this to apply to s specific tower: ,stat(tspot;1000)
  2. What if you created a custom component that allowed a scout plane? like having a custom radar component that includes scout plane. You could increase the cost and weight of it to compensate. Edit. Maybe this could be a better use of the radio component since it becomes useless after getting radar.
  3. Bug on Japanese Modern Heavy Cruiser 4 hull. When trying to mount Mk V 8.9 inch guns on the aft hull barbet, it says the turret is colliding with some hull border I think. When I turn the turret a couple if degrees either way it will fit. This seems to happen on several of the hulls with built in barbettes.
  4. Has anyone ever gotten anything other than a minor victory late game? I completely wrecked the British and had like 60,000 victory points to their 1,500. It didn't even let me come close to taking any of their territories in the treaty. Is this something that can get looked at? I would like to be able to play past 1950. Just as I am getting the best tech the game ends and I cant play with it. Maybe ask they player if they want to retire every 10 years. IDK why it says end reason low victory points when I ended at retirement.
  5. Why am I having ships start a battle with 0 structure and sinking. They clearly were not at that damage level in a previous battle or they would have been sunk then. My ship should have been under repair in port because I never had a task force so it should not have had to travel anywhere damaged. I keep losing ships to this.
  6. I had this issue today. I restarted the game and it fixed it.
  7. Happens to me too. I was Italian fighting Germany so my ships had a long trip to get to the north sea. After a battle I lost 2 crew members and pretty much no damage. My ships teleport back to port even though it took multiple turns to get there
  8. So think I figured out what I thought and I think other people thought was a bug. When making hard turns your turrets seem to stop moving. It appears to be an affect of your steering gears using your auxiliary power. So the ship can only provide so much power and if you don't have a good aux engine and you have for example electric 2 steering, it's going to suck all the power from your turrets to use for turning. When I used a better aux engine and hydroelectric steering the turrets appeared to work better.
  9. It would be nice if the AI would go for quality over quantity of ships. It seems the AI just builds as many ships as possible and doesn't care about the tech or design. Another thing that needs to be fixed is how the AI just plasters secondaries all over a ship. I regularly run into CA with probably 30+ secondary turrets. They just put them wherever they will fit on the deck. They often sacrifice lots of armor for this. A possibile fix for this would be to limit the amount of secondary guns the AI can place. Also where they place them needs to be worked on. I had an AI BB class with their barbets in the front of their non super firing turrets limiting their fire arcs for no reason. Also it would be nice if they Balanced armor and tech a bit more over guns. For example they don't need all the best torpedo protection and anti flood and such but they do need the best range finders and turret mechanism. It doesn't do you any good to have 100 barrels if they can't hit anything. Pretty much any battle can be won in the campaign by sitting at like 7-10km and just burning them down with HE. I won several wars doing this when all I had was 2 BBs and about 8 CA and the AI had 80+ ships Another problem with the quantity of ships is the AI seems to have no concept of budget. It seems they are constantly getting fired every couple of months because their going into debt. The AI needs to have some buffer in their budget for building, repairs, and refits. Something like Budget = all ship maintenance + 50% total ships repair costs, and will not construct new ship/refit unless above budget is met plus the cost of building said ship will not put monthly balance at a negative (or their current savings balance will not go negative before ship is finished construction). There could be some plus or minus whether a specific AI likes to build up some savings or likes to push the boundaries of their budget.
  10. It seems impossible just based on building costs alone. Have you ever tried building more than 1 battle ship at a time? It's expensive and it takes like 2 years min. Are you sure they aren't already being built before or maybe they are bringing old ones out of mothballs? It could be that since you killed all of their ships they have zero maintenance costs so they can now just go crazy with building now.
  11. Yes. After researching different items their weight will change. For example a Mark 2 turret will have a different weight from a Mark 3. When you select refit it will automatically apply the latest version of whatever you have equipped. This is affected by everything you research from armor quality and engine weight to your turret and superstructure weight. Editing just to clarify. It won't change your weight until you click the refit button. The second you click refit it updates everything with the new weight values.
  12. Can we get some info on what we need to do to get the option to receive ports as part of reparations? I have had about 20 different wars now in a couple different 1920 campaigns all spanning different lengths and sinking different amounts of ships and I have only gotten the option once and it was for Heligoland. I even completely took out the enemy nation's fleet and still got nothing. I have seen a couple people mention taking ports but it sounds like its more common in earlier campaigns or something.
  13. I have this issue a lot. When my ships are highly maneuverable the turrets seem to stop turning until the ship stops turning. It makes it difficult when trying to doge because your guns stop firing for quite awhile. I have to sail in a straight line for my turrets to aim.
  14. It would be nice if we could speed up the game to what we want. I like that it slows down when we get closer to the ships but we should still be able to speed it back up if wanted. I just had a mission we're I sunk all but 2 DDs. I had a BB with a lot of damage resulting in slow speed and no accuracy. I couldn't run away from the enemy DDs and they couldn't sink me and I couldn't hit them. What resulted was them running in circles around me and nothing I could do to trigger the end battle button. I had to sit and let the timer count down for about an hour or so while I played on my phone. I have had other situations where it would be helpful as well. Another item that I would love to see is better torpedo warnings. When managing a large fleet it is really easy to miss the warning indicator. It's small and short timed and if you are not looking at the spot when it pops up you will miss it. It would be nice to have it be visible slightly longer or have some type of audible warning like a alarm bell or something.
  15. This would be nice if we could manually request or break an alliance. Same goes for peace treaties. It would be nice if we could request that our opponent surrender or if we could to them. I was stuck in a war for over a year with a country that had zero ships. Because I was sinking them as fast as they built them. They therefore had lots of money because they had zero maintenance costs. I also ended up with them having the ghost fleet bug (zero crew with lots of mothballed ships).
  16. So is it that the center of mass is of the hull and citadel but the guns don't get calculated in that? So adding a gun changes the offset of the center off mass but doesn't affect the center of mass itself. However adding a main gun changes the size of the citadel and that citadel change is what's calculated. Idk if I am explaining it very well. Gun weight affects weight offset but citadel size affects center of mass?
  17. If you want to build a Nelson type ship you need to move your towers and guns further back so that your citadel is centered on the middle of the ship. It looks like you just made a normal ship but didn't build any rear turret's. Idk if that will fix the offset problem but it's worth a try.
  18. A bug I have been having is I can't delete old blueprints. I've scraped all the ships in some older classes and I still can't delete the blue prints. This is making my list of blueprints very cluttered. The delete button is grayed out. I also can't delete them in the build screen.
  19. You have a high aft weight offset because your center of mass is really far forward (where your citadel is) and you have a lot of secondaries behind it. Try putting a main gun behind your towers to balance the center of mass.
  20. IDK if this bug has been reported before but here it is. I will have a bad aft offset but for some reason moving my turret aft makes the aft offset less. I have seen this happen a couple of times now.
  21. I have this happen to me a lot. It is usually during the ship building or updating relationships where mine freezes. If I am able to exit to main menu or just restart the game it usually continues just fine.
  22. I have an issue where I have defeated the Hungarian fleet to the point where they have 0 ships. I cant get them to surrender. They have tried a couple of times but when I click agree to the peace treaty, nothing happens and war continues or they immediately go back to war in the same turn. Also it says I may owe reparations but I never have to give them anything and I never have any option to demand anything. I don't know if this is an effect of being allied with another country who doesn't want peace with them so I am forced to stay at war. It would be nice if we had a button that we could manually request peace or declare war. This would make the options to use the reparations mechanic more useful. We could offer ships, land, or money for peace. I am wondering if there is a chance the Devs can make the campaign file editable for the beta version so we can manually fix bugs like this without having to spend hours playing a campaign only to have to start over because of a bug?
×
×
  • Create New...