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ShakenU

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Everything posted by ShakenU

  1. "Bug" report: You can no longer mothball a ship. If you do, the next turn it treats the ship as if it were a new construction, re-commissioning the ship.
  2. I'm unfortunately still getting crippingly long "Building new ships" turns. Sending bug reports after every one, but some of them have been 10+ minutes.
  3. My update 16 Feedback: Ship balance and weight offset is very difficult to get balanced right now. A gravity ball would be great, honestly. Still can't build ships directly to a refit class. That's a big QOL. At the very least, add a row to the refit window that shows location. Economy is utterly broken. In 10 years on Hard, I racked up 3bn in savings, easy. Maxed out all the sliders. I think this is BETTER but needs to be turned back by about 25%.
  4. Crew training gets out of hand. I have almost 250k crew stashed. There should be a cap for crew, probably based on year. Call it, like, 10-20k by 1940... Regardless there needs to be a cap, it's costing me $79m
  5. There's a critical (IMO) bug still floating around in the game. If you build a ship, the price per month is not correct (usually it's much higher). Then when you go and click on the ship in the fleet screen, the price changes to match the price that was said in the "build ship" dialogue. Image context: From the build ship menu, cost is X/month. In the fleet screen, ship cost is actually Y/month. However, after clicking on the ship, it's cost is now X/month. Reproduction steps: Build ship. Check cost in fleet screen, compare to cost it said it would be. Then every time you leave the shipyard you need to click on it again, so that it costs what it actually said is will. Possibly after every battle as well, but I don't remember if that's all the time or not.
  6. The AI needs an economic trigger to surrender... The British have been utterly crushed economically (and as a result they have 14 ships active... compared to almost 200 of their enemies... Yet the did not offer surrender, I don't know if it has to do with alliances or what, but this just results in all the provinces just go white flag. Yet France's ships (France has already collapsed economically) still partake. No peace screen or anything.
  7. Here's my overall feedback for update 6: Tech was too slow before, now it's too fast. Maybe try splitting the difference and see how it likes it. Shipyard size: good Still no clear definition on when a war is over, or what it takes for another country to offer peace. So far, I've seen multiple times where the country's economy utterly collapses (hits GDP of 0), but still considered at war. Revolutions still seem to do nothing. No ability to offer peace to other countries as a player. I know this isn't in the patch notes, but I think it needs to be added before 1.06 goes live. Additionally, one QOL change I would like to see is the ability to multiple-select ships on the fleet page, and do actions on them in bulk, like setting crew by percentage, or scrapping/suspending them.
  8. @Nick Thomadis Do in game bug reports include the current campaign state?
  9. When are you guys targeting to have 1.06 open to steam beta testing?
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