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Marcus

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Everything posted by Marcus

  1. So i let a campaign run along for a while started in 1900. I was suprised how the British could afford 40 BBs in 1935 until i saw this in my battle against them. These are the most Modern British designs in this Deathstack here . I feel quite sorry for them. For Comparison my most Modern BB. My Cls cost more than their BBs. the AI needs to learn to scrap designs completely obsolete like these Pre Dreadnoughts and early Dreadnoughts. I'm going to add some of my modernized 1910s Desgins for compariosn of what should be still reasonable in 1935 Battles. At the Bottom is how the Dreadnought started out .
  2. I had all my Ships in Port as i mentioned in my reply on my post their stance was the basic stance they receive after being added to the Fleet. Also i noticed Austria Hungary is immune to the passive transport loss after every other turn. However there was also a tonnage difference in this battle of me having 200k tonnes and the Ai having 395K tonnes in shipping.
  3. Also i think the main Problem right now is that the enemy wants to balance the Budget between Battle Groups and since as Austria Hungary my entire Fleet was in Ports next to each other it lead to the AI placeing its entire Fleet against mine. And no i had no Task Forces out at that moment.
  4. I honestly am starting to tire out over battle sizes. This is unplayable both PC wise or management wise please Limit the amount of ships in a battle especially convoi defenses. No Navy will send this much forces to a Convoi battle with 10 transports. There needs to be put in place a hard cap on ships in a battle it is frustrating having to auto resolve battles and lose ships because i get forced into a convoi battle. Also Tech progression in 3 key areas is too slow gun development both primary and secondary, boiler Tech and cruiser Tech. either reduced Cruiser Techs or combine Light Cruiser Techs with heavy Cruiser Techs to save up time same with Funnels for Battleships and DDs. Gun Tech maybe reducing the Research time slightly with work to have Tech be corresponding to the year given for when it unlocked.
  5. A minor Nitpick i noticed in a recent campaign attempt was that the German Dreadnought III hull has a lower maximum and minimum Tonnage compared to the same hull for the Spanish and Austro Hungarians making it hard to future proof German designs for modernisation compared to other nations.
  6. I still have the VP bug in the current Version here is an example of a the AIs Inability to properly research it still used iron plate armor in 1901 the campaign started in 1890 and b the fact that the bug still exists where you lose prestige gain unrest and lose VP by winning decisively or at all. Here no side gained any VP since the Battle was lead by britain however i still gained 30 unrest and lost 40 Naval Prestige due to this battle. Even though this was the outcome.
  7. Would it be possible to open up the old Explosvies in Ship design since from the discovery of Dunnite you are limited to solely this explosive for a long time and i would prefer to be able to use older explosives like guncotton or TNT early than use Dunnite due to the insane flash fire modifier. Dunnite pretty much makes every Dreadnought armed with 12inch and up guns a massive explosion Hazard.
  8. Would it be possible to tone down the enemy Task Force spam it is getting rather painful to fight a Battle of Tsushima every couple months. There is barely any chance to improve ship designs and refit at the moment since you get pulled into decisive Battles every other Month. Also it's rather straining commanding Task Forces of this scale halfway decently. Could you also please make changes to the German Battleship III pre dreadnought hull since with the new MKII guns only 10inch guns fit in front of the Advanced Tower which is suboptimal for Germanys best pre dreadnought Hull.
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