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mhladnik

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  1. I second the last suggestion! Keep the difficulty set, but randomize the personality.
  2. mhladnik

    a few bugs

    Thanks, but there is a misunderstanding. The option in the menu is not the problem, I wrote that the bug persists in both modes. When no unit is selected, the LOS indicator should turn off, i.e. all the parts of the map seen by any unit should be lit. That does not happen, the LOS is always on, based on the last selected unit, even when you deselect everything.
  3. mhladnik

    a few bugs

    Others may have reported that already, but just in case: a LOS related bug. In either mode, once the LOS for an individual unit is displayed for the first time, it does not switch off to "total" LOS when no unit is selected (since the first patch). You can only switch to other units' individual LOS on selection. So I constantly play in the dark
  4. Awesome, glad we see eye to eye. Any issues I find turn out to have been already identified by other playes as well an you've been working on them. Good luck and thanks for a great strategy game with lots of potential!
  5. Hi everyone, I've been following the game's developement closely, and had lots of fun playing it yesterday. Now delurking. I second Blackburn42's suggestion. Visually representing the info on expected own and enemy reinforcement and the strategic choices when available would be very helpful. Once the fourth day is added and the endgame polished, it would help to make it clear what you need for an overall victory in the upcoming fight as well.
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