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Bored6288

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  1. I would love to see more interaction with the army and land invasion mechanic. Currently the government decides to invade without talking to the Navy at all so there is no chance to get a fleet together to support it. Which brings me to my next point: make Naval Invasion support Ground Invasions. Obviously this can't always happen such as in the case of landlocked territories but when Germany invades Dahomey from Togoland for the billionth time instead of just biting my nails and hoping for the best or launching a frantic Naval Invasion of Togoland in the hopes of stopping the Ground Invasion before it finishes, I should be able to send the fleet to sit off Dahomey and shell the invading Germans. Likewise when my government decides to send in the troops to take Togoland away from the Germans I should be able to send the fleet in in support. As with most things I'd also love to see more UI feedback for the invasion mechanic. In my French playthrough I'm doing right now Germany is invading China with 2 Million troops. Where on earth did they come from? Clearly Germany doesn't have but a small port territory nearby to bring troops through unless they marched them across Russia to get there so either they developed teleportation technology or they brought them through the nearby German held port of Kiatschou. And if that is the case why wasn't there an option for the Navy to stop them? Another point on Naval Invasions: Currently the tooltip tells you that you need 100k tonnage nearby and I believe that's it. But when the actual invasion starts that isn't always the case. It would be nice to know what tonnage is actually going to be required to keep the invasion going. As a for instance in the French playthrough I've referenced already I attempted a Naval Invasion at one of the core Chinese territories that Germany had taken to try to stop them invading another one. I got my 100k of ships together, started the invasion... and it said I needed about five times that much to actually move forward. As a result the invasion failed, my VPs took a massive hit, and I am now in danger of losing the war. As always more UI Feedback would be appreciated. I'm sure it's been said elsewhere but the Diplomacy options, while eons better than what we used to have, are still really lacking in a number of ways. The biggest one for me is UI and Feedback. Ok so I tried to improve relations with China and it failed: Why? And why didn't I know what the consequences might be if it did fail? Or the chances it would fail before trying it? A decision like that wasn't something some Admiral staked his reputation on without some research so there should be UI feedback on that beforehand, perhaps on a tooltip when mousing over the option. Alliances also need some significant work imo. I'm playing a game right now as France allied to China and Japan. Germany is marching across China as I'd mentioned before but my troops are not there to help? Japan's are, presumably because they are nearby already, but surely I should have been given a mission to ferry troops in to help? Perhaps when an Alliance is formed it is given a nominal leader to negotiate on the alliance's behalf for Peace? Because currently my Alliance is getting it's butt kicked and if I ask for peace with Germany I will simply be at peace with Germany, not my Alliance. Lastly (for now) I would absolutely love to see this game opened up for modders. I know modders already are hard at work on it anyway but generally, and I have a limited understanding of modding myself, I understand that Steam Workshop and the modding community work better if the devs are giving them access so I really really really hope that happens when this thing is done. I can't count on both hands the number of games I've played that wouldn't have had a quarter of the lifespan without the modding community. Please don't forget them. I have so many more ideas for this game I will share but I don't want to overload this post so I will stop there for now. Your game is fantastic. The fact you lot have done so much despite all the challenges thrown your way is just... mindboggling. I am so very excited to see this game as a finished product (and a little bit scared). Thanks for letting us have so much input.
  2. Still having the freeze. Any campaign, any year, Create Own chosen. I usually see the freeze around 1915-1916. If I wait about ten minutes sometimes it works again and completes, sometimes it doesn't. Appreciate all the hard work you guys and gals are doing.
  3. Any chance we can at least be told what nation/time period to look for the new hulls in when they're added? I can never seem to find them.
  4. Just wanted to second this. Both myself and my friend are having this problem. I have not been able to quit though, my friend has, and have had to Stop the game through Steam and relaunch it. If it's helpful it seems to get stuck on the "loading Division of CA Spalato" (in my case the Spalato is a ship belonging to the enemy)
  5. Super Excited that you guys are still working on this game. It's on my top five list. I have noticed that in the Beta my WASD controls and zooming "stick" and I can't move my camera around very well. In fact when I zoom by my scroll wheel in the ship builder it seems to sort of move the icons at the bottom up and down just a tiny bit instead. I can usually unstick the camera after a few minutes of fiddling with my keys but this has caused a lot of frustration and for me to lose ships when I couldn't get to them fast enough. Please fix this.
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