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OhioJack

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  1. I see. It is possible to setup the timers for the different battle phases in resources.assets though, right? Is there a particular schema used there?
  2. Thank you Pandakraut for the AO info! That really helped me tweak the mod for my play style. I've run into another thing though as I'm digging around. Do you happen to know how the timers are setup in the game? Is it based on seconds, 20 ticks / second or something else?
  3. Thank you for the answer a couple pages back Pandakraut! It sounds like that is the issue. Another question for you, if you don't mind. Where in your mod's resources.asset file are the AO settings? Specifically, I'm looking to tweak corps and brigade limits?
  4. Awesome mod pandakraut! Question on the config files though. Does that AIscalingExperienceMultiplier still work in the latest version 1.27.4.3? I experimented by modding it to .1 in a current campaign and then restarted Shiloh, but I didn't see much of an effect. AIScalingSizeMultiplier set to .1 definitely had a drastic effect in the same test though. To test the AI experience stats, I simply captured some Confederate AI units, but the stats didn't seem to change much. Melee was still 80+ points for example. The number of stars in the units didn't seem to change either. Playing on MG difficulty for reference.
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