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German CL mk II guns

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Landsmen

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  1. Even though probably I am repeating someone, I want to point out 2 things. In strategic map large task forces consisting of multiple ships should be represented differently than "task forces" consisting of a lone DD. Strategic map gets clattered too much and it becomes very difficult to find and/or track large forces. Second is the auto targeting. You partition targets among ships and batteries, you start increasing solutions then batteries change targets, resets aiming process, creates unwanted splashes etc. It can be really really annoying. We should at least be able to turn off.
  2. Why same thickness of main or inner belt armor weight almost same now? Inner belt doesn't just protects machinery space?
  3. I can join you with fore belt penetrations from shells coming from rear arc
  4. German funnels with cranes buff damage control while japanese debuff. also; pls, for the love of god, fix the mark II guns on german light cruisers
  5. I wanted to point out German Mark II guns again. 4, 5, 6in german Mark II gun models are turreted, therefore you cannot desing effective, esthetically pleasant nor historically accurate light cruisers for germany with mark II guns. first is german mark I second japanese mark II third is german mark II
  6. I said it many many times. Back to shielded version instead of turreted
  7. Improvement of battle AI for large formations is much needed
  8. for people who are waiting CL main gun fix like me, it's not here yet.
  9. all the guys who tested beta didn't point out these things? I got angry to my self now because this is the only time i didnt test beta edit: question mark
  10. Just started a new 1900 german campaign and designing ships and mark II guns for CLs are turreted version so yeah, you cannot basically desing a CL. I think this was a thing of past versions IIRC and now it came back.
  11. much needed mod i would say, especially for "Destroyer I" hull for me. Sadly I cant test cause I am waiting for live version.
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