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AedSeVen

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Everything posted by AedSeVen

  1. I've never liked the battle unit limit imposed by the game. Limiting the number of corps I understood, but I feel like I am being punished for doing too well If I can't bring all the units in my corps to a battle. Is there a mod that increases the number of units allowed per corps across every battle in a campaign? Example: minor battle allows 2 corps of 13 and 15 units, increased to 2 corps of 25 respectively. I couldn't find one so I thought about making one. I posted about this on steam and while I was told it would theoretically be possible nobody knew how to do it. Does anyone know how I would change this? I've seen @pandakraut say for the UI and AI Customizations Mod the "deployment slots now match total units that can be deployed." So I think that means that what I want to do is at least possible. Any advice for a first time modder would be much appreciated.
  2. I also did not receive or could not find my promised steam key. I know that in Dec 2021 they said they were only getting small batches of keys to distribute. What I didn't read was the rough number of keys and number of players who need them in order to calculate an accurate wait period. I don't see why resending you the code would be hard provided they reserved that key for you and didn't put a time limit on its activation. I don't know if there is someone who we should reach out to directly. Wish they would put that info out.
  3. I love that the ability to design the enemy fleet has been implemented. Being able to design all the ships in your fleet and the enemy fleet has been something I have been wanting since I first downloaded the game. Here is a short list of things I would like to see in the next patch. I searched the forum for similar posts but could find none (sans General Purpose). Suggestions for Custom Battles: Expand the fleet in custom battles to include ships of the same type but with various classes (example: having a fleet of 4 BB; 2 South Dakota Class and 2 Iowa Class) The reason for this is two fold; 1) its historically accurate, fleets were made up of ships from various classes ranging through time periods of construction. 2) it adds an additional layer of depth to the custom battles for design nuts like myself. This is a feature that I believe could be easily implemented and would not have an overburdening effect on players or AI. Casual players can just build the one ship per type and start battle, while AI behavior could be kept the same (building the one ship per type). This feature could be capped at two or three ship classes per type for UI or load time reasons. I invite comments on how much or if any cap there should be. Include additional players from different countries in custom battles Being able to play a 1v2, 2v1, 2v2 in custom battles is just something I would like to do. I'm not sure how this would be implemented as it would drastically change the UI for the Country VS Country screen to include the additional country selection options column(s). A possible work around would be to add a line between the "country" and "technology year" for the additional player country(s) and keep the hull limit per country (now faction) layout unchanged. In the "design screen" this could be implemented in two ways; first the "You/Enemy" button could be expanded to include "Allied/Enemy2" and allow the player to design ships from the selected country. Another way would be to simple give the "You" or "Enemy" player access to the hulls and ship features of that additional country, but prevent cross contamination (example: in an Anglo-French fleet the British hulls would have British towers/funnels/guns/names while the French have French.) I have no idea which would be easier to implement and therefore more likely to be done. Suggestions for General Purpose: Add scout planes The devs have already said that they were not going to include planes/aircraft carriers as this is supposed to be a game about dreadnoughts and the introduction of aircraft in a large way really spelt the end for the era of dreadnoughts. This is also the reason AA guns do not exist. That being said I think that the inclusion of scout planes purely as a means to find enemy ships and increase accuracy would be a welcome addition, however, I can see why the devs may never get around to including it. Adjust ship detection and recognition. Firstly, I would like to see the standard "smoke detected to the..." changed to something more like "*ship name* reports smoke bearing X degrees". Additionally the compass should be redone to include degrees. This would greatly help the player get there ship on a more accurate bearing, in particular when the enemy is retreating and has gone out of visual range. Detection ranges are too short in optimal conditions. Especially in later techs. The range that enemy ships could be detected is much higher in real life than in the game according to the historical documentation I have read. I understand that this may be due to balancing issues, but if that is the case than weather should play a much greater role to offset an increase in detection range. Bad weather should give massive penalties to detection, which is historically accurate. Ship recognition...sigh...ok. It takes far too long in my opinion for a ship to be recognized. I would like to see recognition speeds be increased by 50-75%. It should be child's play to determine whether a ship is a DD or a BB especially if the ship is facing broadside on (sideways). To offset this adjustment I think that the information gleaned from recognition should be reduced. Only the most basic of information: ship class (not individual name), speed, armament, and maybe armor should be given to the player. This is more historically accurate than knowing all the intricate detail of the enemy ship and would, I think anyway, fairly offset the recognition speed for game balance sake.
  4. I love that the ability to design the enemy fleet has been implemented. Being able to design all the ships in your fleet and the enemy fleet has been something I have been wanting since I first downloaded the game. Here is a short list of things I would like to see in the next patch. I searched the forum for similar posts but could find none. Suggestions for Custom Battles: Expand the fleet in custom battles to include ships of the same type but with various classes (example: having a fleet of 4 BB; 2 South Dakota Class and 2 Iowa Class) The reason for this is two fold; A) its historically accurate, fleets were made up of ships from various classes ranging through time periods of construction. B) it adds an additional layer of depth to the custom battles for design nuts like myself. This is a feature that I believe could be easily implemented and would not have an overburdening effect on players or AI. Casual players can just build the one ship per type and start battle, while AI behavior could be kept the same (building the one ship per type). This feature could be capped at two or three ship classes per type for UI or load time reasons. I invite comments on how much or if any cap there should be. Include additional players from different countries in custom battles Being able to play a 1v2, 2v1, 2v2 in custom battles is just something I would like to do. I'm not sure how this would be implemented as it would drastically change the UI for the Country VS Country screen to include the additional country selection options column(s). A possible work around would be to add a line between the "country" and "technology year" for the additional player country(s) and keep the hull limit per country (now faction) layout unchanged. In the "design screen" this could be implemented in two ways; first the "You/Enemy" button could be expanded to include "Allied/Enemy2" and allow the player to design ships from the selected country. Another way would be to simple give the "You" or "Enemy" player access to the hulls and ship features of that additional country, but prevent cross contamination (example: in an Anglo-French fleet the British hulls would have British towers/funnels/guns/names while the French have French.) I have no idea which would be easier to implement and therefore more likely to be done. Suggestions for General Purpose: Add scout planes The devs have already said that they were not going to include planes/aircraft carriers as this is supposed to be a game about dreadnoughts and the introduction of aircraft in a large way really spelt the end for the era of dreadnoughts. This is also the reason AA guns do not exist. That being said I think that the inclusion of scout planes purely as a means to find enemy ships and increase accuracy would be a welcome addition, however, I can see why the devs may never get around to including it. Adjust ship detection and recognition. Firstly, I would like to see the standard "smoke detected to the..." changed to something more like "*ship name* reports smoke bearing X degrees". Additionally the compass should be redone to include degrees. This would greatly help the player get there ship on a more accurate bearing, in particular when the enemy is retreating and has gone out of visual range. Detection ranges are too short in optimal conditions. Especially in later techs. The range that enemy ships could be detected is much higher in real life than in the game according to the historical documentation I have read. I understand that this may be due to balancing issues, but if that is the case than weather should play a much greater role to offset an increase in detection range. Bad weather should give massive penalties to detection, which is historically accurate. Ship recognition...sigh...ok. It takes far too long in my opinion for a ship to be recognized. I would like to see recognition speeds be increased by 50-75%. It should be child's play to determine whether a ship is a DD or a BB especially if the ship is facing broadside on (sideways). To offset this adjustment I think that the information gleaned from recognition should be reduced. Only the most basic of information: ship class (not individual name), speed, armament, and maybe armor should be given to the player. This is more historically accurate than knowing all the intricate detail of the enemy ship and would, I think anyway, fairly offset the recognition speed for game balance sake.
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