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Andvarus

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Everything posted by Andvarus

  1. @Nick Thomadis why are ship that are suppossed to anchor in Hamburg are going around Jutland and into Lübeck????? They should be moving just into the Elbe and done. This is really strange on the Map and sometimes when fleets would only need one turn to get to another Port it needs two instead were they get intercepted. It gets really annoying sometimes, a fix would be appreaciated
  2. Something wrong here. I encountered this while doing the BB vs TB Mission.
  3. here we go again. The sunk Ship bug. It gets really frustrating at times
  4. this is called 'Few Bulkheads', a ship with few Bulkheads that has been breached is going to sink with 90% now thanks to the new flooding Mechanics. TBH, I love it
  5. Hehehhehehehehhe finally some good hello kittying food. Can't wait for start tinkering with my new german babies, although I really need to say that I am intrigued by the experimental Dreadnoughts. Guess there is going to be another 200 h worth of the designing ships ahead of me 😁. Oh and am I the only one who is losing his mind over this aswel??? Anyways, @Nick Thomadis thank you and your team very much. We all appreaciate your hard work and we hope you all stay safe. o7
  6. Fleets create death Zones, the Circles around them, which blocks enemy ships from moving near them. I guess you have an british fleet blocking Gibraltar cause with Italy I have no problem sending a 1890 short range TB up in to the Baltics. Iirc the Range of the ships tell you on how big the death Zone circle is going to be. -> just look it up in the Help tab in game
  7. GOD damn I sunk this guy three times already and he keeps on appearing in each battle I fight. STAY DEAD ALREADY xD
  8. We finally need this kind of sinking animation for ships that had suffered from Ammo Detonations. Anyway that is a really nice shot Mate👍
  9. They will probably be part of this Update. And to be fair most of the Battleships Hulls in the Game atm are only kinda historical. For example the Fuso-Class Hull is the italian Dreadnought I atm.
  10. There is no date yet but they are working on a release next week. 👆
  11. I dont know if I should laught or cry........ Ship got duplicated aswel and can we get a scrollbar for really big fleets? Cause now the buttons just disapear into nothing ness above 30 ships in a fleet
  12. 1890s Campaign cruisers Funnel placement is Broken
  13. Well everything is kinda work in progress, if you open up HELP there is not a single point under CAMPAIGN that isn't WIP or None Fuctional. Refits for example are WIP aswel but they still work in campaign so why wouldn't these roles that
  14. Hey Guys if you are like me and still wonder what Protect/Invade Role for your Task Forces mean, search no more I got the answer I found this in the HELP section in game. Hope this helps anyone who was still wondering aswel. @Nick Thomadis could you please specify this stuff in the changelogs aswel, because I was really puzzled about this for quiet some time.
  15. BALANCE...........I'm this close to a finacial collapse and the Austro Hungarians and Italians keep building ships and getting funds like there is no tomorrow. And somehow the French tend to get all of the VPs when I win fights against them. Sofar I really enjoy the Update, but the balanceing seems not te work in my game client.
  16. THIS IS AWESOME NEWS!!!!!!!!!! I actually didn't think it would be released anytime soon with whats going on atm. Thank you for your hard work guys!
  17. I must admit that I used this to the full extent but I love the take on it with this. No more 24 knt 1890 pre-Dreadnoughts or at least not with a very big engine which will take most of the space.
  18. You can't really reproduce any modern light cruisers.
  19. This would go very well with the introduction of Admirals/ Captains, which could earn experience and gain medals aswell. For example, HMS Victory is know the be THE Flagship of Admiral Nelson, altough he didn't command her for very long and he had prefered the HMS Agamemnon. (I know he died on Victory in Trafalgar, which is the main reason why Victory is so famous but still). First point is something I noticed aswell as soon as v1.04 dropped. It seem that the game can't render the movementspeed without a sudden change in list. And yeah Ships should be able to capsize. Taking a look back most ship that were sunk in action from the Ironclad-era onwards, either capsizerd during sinking or exploded and broke apart. neither are currently possible in the game and it would give the game such an awesome atmosphere while beeing in the battles.
  20. The many German Dreadnoughts before Kaiser-Class........ it is really annoying if you start smart assing here. I might be wrong but it seems like all you can do is read a Wikipage and start posting here on the forum. FYI Kaiser was the third Class of Dreadnought Typ Ships that were build by Germany. Just because the Brits decided to only build one of the Dreadnought-Class Ships and one Neptune-Class ship doesn't mean the brits were any better than the germans. British Dreadnought Classes Dreadnought (launched in febuary 1906) Bellerophon St. Vincent Neptune -> Superfiring (commissioned January 1911) German Dreadnought Classes Nassau (started construction July 1907) Helgoland Kaiser -> Superfiring ( started constructuion October 1909, commissioned August 1912) König -> Superfiring US Dreadnought Classes: South Carolina -> Superfiring (started construction December 1906, commissioned March 1910) Delaware -> Superfiring Florida -> Superfiring Wyomming -> first Class with 6 centerline turrets and 3 Superfring pairs I could go on with the Brazilain Minas Geraes, the Chilean Almirante Latorre or the Argentine Rivadavia-Classes from the South American Dreadnought race. So please stop nitpicking on every comment that is made about the Superfiring guns!
  21. Your right somehow I had in mind that HMS Bellerophon was using Superfiring turrets. But that doesn't invalid my argument since Superfiring guns were allready around since 1899. Granted not of the same calibre and not big battleship guns but it still was a proven concept that only needed to be scaled up, which the British did with the HMS Neptune followed by South-Carolina. But please keep in mind that the ships had a building time of about 2 years each, the fact that the first Superfiring Battleship was build in 1909, 3 years after Dreadnought still shows that there were only few classes in fact that didn't use superfiring turrets and speaking for the Navys, The US had never build a battleship without superfiring guns, and Japs only build the Kawachii's which were followed by the Kongo's (I know Fast Battleship/Battlecruiser-> STILL BIG GUNS). And to get back to my rant about the French Dreadnought I hull, it is totally inaccurate cause the very first french dreadnought was Danton which was pretty simlar to the Nassau/Kawachi. The ships following Daton were allready the Coubet-Class Battleship in 1910, which were using superfiring Turrets, ABXY to be precise. I hope you get my drift now.
  22. @Nick Thomadis I only have four word for you guys: JIZZ IN MA PANTS! I'm really looking forward for this update but I got a question, are there going to be any mixed battles. For ships from germany and Austria combining into a single fleet, which fights the italians in the mediterranean to fight. And if so would the player be in controll of the austrian ships or would it work like with transports? Thank you for your hard work anyways guys I can't wait to see what you are going to build again ^^
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