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KV128

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Landsmen

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  1. Flag ship indicator to quickly identify flag ship on AI fleet as well as our own.
  2. Hi, I started a new 1890 German campaign to test out a challenge using the 1.01 BETA and notice the Hard Random AI is able to build 14 BB, 34 CA, 5CL, and 6TB. https://steamcommunity.com/sharedfiles/filedetails/?id=2696102635 1890 German Difficulty: Hard AI Behavior: Random I know this does not happen often; so please add the option to skew the starting campaign AI fleet composition. I really want to see more BB battle in later campaign years. Also when starting the new campaign, please add options to give the AI Unrest and Prestige Bonus so they can cope with losing BB.
  3. Battle Speed Instead of disabling the x5, x10, x30, please pause the game instead. Or simply not do anything as it is the player choice to speed up the battle.
  4. Blockade to Contested Ocean Regions Please replace blockade mechanic with contested ocean regions or routes. The map either need to be redrawn to show nation control over ocean regions or show trade routes. For example, the North Sea can be divided into smaller regions that connect to the Norwegian sea and out into the North Atlantic. How many regions or trade routes a nation can control is based on the following: Task Force/Ship Division, Range and Port (neutral and friendly). Convoy Interception mission chance is base on the following: Spotting, Speed, training, (and maybe spotting airplane and other equipment like Radio and Radar.) This also lead to port blockade as port or ports are part of a region and can be bombarded to reduce the nation efficiency to deploy ships and convoy and building them. Hopefully we will need to build costal defense gun/boat/mines and invest more money into upgrading port. Would love to see a sea land battle against a well defended port.
  5. Hi, I completed the German 1930 campaign and it was a thrilling experience with all those torpedoes in the water. Would never make it without the Modern CL. The AI budgeting need improvement as they wasted their fund too fast; resulting in revolution. I am not sure I understand the blockade, but it is too easy to over tonnage the AI with cheaper design. By ignoring Research and Dock upgrade, I have enough funding to outlast the AI. Leaving Battle always yield a different result, even if you destroyed 5 ships and just chasing down a wounded ship. How do I get Ireland? I drag out the war and kept the VP as high as possible but never able take Ireland. I have not encounter a BB in large battle encounter; only seen them in 1v1 or convoy raid. Would really like to know what the mission victory really meant. Does destroying those TR really cause the AI financial issue, or are they just mission objective? Or Bombarding the port, what is the benefit? Please stop disabling the x10, x30 speed, wasting too much time chasing down CA and BC; they have a tendency to retreat behind the TB, DD, and CL so it take time to burn down the small ships before I can safely chase them down. Plus, this will help ending the battle faster when the enemy ships are retreating.
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