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Lakel

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Everything posted by Lakel

  1. Or at least allow the possibility of actually building the St. Louis class, that 6" in casemates build.
  2. This is getting pretty dumb, at least the fourth peace offer this war, accepted everyone one, my economy is tanking over the years because AH refuses. Started this campaign this patch at that. Couple turns later it says im at war with Italy, AH not at war anymore, my budget dropped to -31million, and still getting fights with AH, yup, its jacked all to hell now.
  3. Finding Austria Hungary really annoying to defeat, all the other nations give up within a reasonable time, ive had AH refuse to surrender while under blockade for 2 years, and only 20 CLs, DD, TBs ships left i was jut auto resolving every contact, which led to them not being sunk because 100 ships cant sink them in autofighting i guess. Ultimately AH just refuses to actually surrender more than the others in my experience, weird and annoying.
  4. At that point you could split search and fire control radars. Want to cheap out and just get the spotting range, dont throw on the FC radar or vice versa
  5. Oooh, look at this beauty Do wonder how balanced it actually was . at least yours was balanced more or less.
  6. Any idea what size of torpedoes are hitting you? Should be able to see torpedo size on the enemy ship. Still seems very odd as I mentioned. Just did a few battles earlier on my new ITA camapign, plenty of torpedoes hitting my and the enemy ships, only flashfire or magazine detonations were from gun hits. Get plenty of opportunities to see torpedoes with the stacks of shisp and escorts diving on in still 😛
  7. Simple as that, start a refit of the ship. Its very obvious when your ship that was at max tonnage suddenly has 5% free tonnage. That would be your passive bonuses.
  8. Bare minimum being, it can start fires, and those fires are no different than any other fire beyond the fact they start far closer to vital spots than above deck fires. If you are getting lots of magazine detonations due to that, stop cheaping out on bulkheads and citadel protection. If you arent doing that, then start sacrificing something to your choice of deity because you have some of the crappiest luck. In my case ive never seen a magazine go off from a torpedo hit in game. Honestly I'd say torpedoes are on the weak side again, but then I always run max bulkheads and at least TPS II when available.
  9. Hardly impossible, have a historic account from I-19 vs North Carolina: "The torpedo punctured some fuel tanks and started a fire, which got into the lower handling room of Turret II. The fuel was actually burning on the floor of the projectile room. The sprinklers were activated and the turret crew came streaming out the hatch with the smoke in swift pursuit." "The WASP was hit about two minutes before us. The last time I saw her she was a floating hull. Reports said three torpedoes went into her port side starting huge fires." Turns out they are an explosion of fire and flames, not a needle that just pokes a hole. And the summary report from this particular attac "On September 15, 1942, Japanese submarine I-19 quickly fired six long-range torpedoes at the U.S. carrier WASP. Three torpedoes struck their target causing such damage that the task force commander ordered WASP to be sunk that night. The remaining three torpedoes raced on across several miles into a second carrier force. One torpedo slammed into the U.S. destroyer O’BRIEN that would break up several weeks later due to severe hull damage. Another torpedo blasted NORTH CAROLINA on her port (left) side just forward of the thick armor belt designed to protect her from torpedoes. The enormous blast shook the Ship and crew and sent tons of oil and water skyward. Tons more water quickly flooded into the resulting 32 by 18 foot hole causing the Ship to lean, a situation the crew quickly corrected by purposefully flooding compartments on the opposite side. Five men were killed and 23 were wounded." Random note, also a case for DDs surviving a torpedo hit,albeit severely damaged. https://www.battleshipnc.com/torpedo-hit/
  10. Literally the reason people do not want CVs in the game. Let the BB have its fictional timeline where the wright brothers crashed and burned along with every other attempt.
  11. 100 ships definitely slows it down, but its the 200+ ship battles that murder it. ryzen 3 4 core 3.5, with a Radeon 570, hardly top of the line but it runs t he 100 ship battles fine enough.
  12. Even in the case of subs being in this game as a tactical unit, they would be very different from the catastrophe of "submarine" that WG managed to dream up. Even your 20 knot Dreadnaughts would leave them in the dust when you turn and run. Among other changes.
  13. I have literally used fleets no bigger than 30 ships. regularly run into 200 ship fleets. Has nothing to do with the player fleet, and everything to do with the task force system and battle generation as a result. That and the AI cheaping on ships for mass spam. Still, if im willing to slog through 90 minutes of 5 fps at best, I can slaughter their fleet, will it work? sure. Did I have fun? Hell no. Course on the otherside I my most recent campaign I was having to deal with a France that had its 200 cruisers all scattered into 1-2 ship TFs and never engaged more than a few at a time. Won that through just auto-resolving probably 100 tiny pointless battles and blockading them.
  14. Yup, definitely requires actual formations and formation keeping if you want massive battles , that the fact it slows to a frame by frame . Not unreasonable to have some form of fleet size selector at the campaign start.
  15. Issue ive seen there myself is the task forces decide to go to the nearest port for repairs, like Gibraltar. or Cyprus. Said ports cannot sustain or repair them, but they try anyways leaving the TF locked for some time at great expense.
  16. Just to elaborate on a little bit on the previous poster, Gist is the ship will roll and dip with the waves more drastically than other more stable ships. Makes aiming a pain in the ass if your bow dips enthusiastically into every trough, or every wave the ship threatens to roll over.
  17. More screen and less hiding in the corner of the map, or suiciding into the enemy fleet when they get tired of that would be nice indeed. That is one fun thing to watchin in RTW with your DD escorts, they will occasionalyl dive in for torpedo runs but arent suicidal. Minus one german DD i had that dove into the enemy fleet and emerged unscathed after sunset, sinking a couple capitals, that was a crazy little DD, but a one off.
  18. I'd ask for an easier way to sortie your forces into task forces, say , click a spot on the map and it shows you available ships, instead of having to go port to port to send them out. Usually I end up sending them all to one point then distributing from there, but the AI does like running headlong into that initial gathering.
  19. I'm gonna need you to expand on that. Also yay necros. Whats your crew training? Barrel length? Are you running at max speed or slowing down to cruise speed? Using the highest mark weapon or just the smallest? Mind balancing your ship is important but so is keeping the pitch and roll low on top of balanced, then you have the use of beam, and draft, increase beam and reduce draft to maximize accuracy if you dont mind paying the other penalties. Ultimately this is coming out to my ships utterly destroying the AI, the occasional nasty hit received but nothing in comparison to what my ships are dishing out.
  20. Id assume more like every home port, colonial ports being more for getting convoy kills.
  21. Can say 6" superstructure on a BB is pretty darn impossible to damage its funnels and fire control towers at all. least for the AI shooting at it. Wouldnt recommend it with less than krupp II though.
  22. Can you even get anything bigger than a small-medium DD through the Kiel canal? Suez and Panama for sure are nice and deep.
  23. I would add, its pretty evident when you suddenly have 2% more weight to use up on a ship that was at full displacement when you go in to refit it. Most i I've actually had with a ship before swapping out armor and other modular weight savings was 5% free tonnage starting the refit.
  24. I have had it not blockade the french until I sent a fleet to their Mediterranean harbors, so could well be that, seems so anyways.
  25. Small add-on to Zombie1914's info, it also accounts for how many compartments are hit by an over penetrating shell, say it only goes in and out through the bow, practically nothing, slap some flex-seal on and keep going. Now in the case of the high velocity/super heavy AP shell plowing through a DD from bow to stern and still manage to over penetrate, it will royally wreck things. Taken from the 1.06 notes:"Moreover, overpenetration damage will be dependent greatly from the angle of the ship, significantly damaging the hull if a shell passes through the bow and along the length of the ship." If you play any WOWS, this is like the case of a cruiser that tries to angle, and eats a citadel, when they could have gone full broadside and you just overpen. Which in this game would hurt either way, but a lot less.
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