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DieHard_BR

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Everything posted by DieHard_BR

  1. All Sorry if already mentioned but the game is lagging bad with fleet battles. Note that I am running in an Alienware, so I am assuming is not the hardware.
  2. @Nick Thomadis Thank you for all the support trying to address the issues as soon as possible.
  3. Update My campaign got stucked twice when the AI is building New ships
  4. All, My feedback so far (Playing as Germany 1920 campaign) - liked the new features, some are not working such as the refit - very few battles poped up in the initial 2 years. - the battles are very easy to win, not sure if RTW 2 set the bar to high for me 😀 - the aiming is very very bad even with veterans - AI is in a crazy building spree Cheers
  5. My wife thanks you.... no gaming this weekend 😀
  6. All Hail Nick, the patch master 😀
  7. Just to confirm, can we expect 1.05 by end of the week?
  8. Same here, already played both countries after 1.04. Hope we can have the mega patch by middle of Feb.
  9. More or less the same..... 1940 campaign i was ambushed by 12 DD at very, very close range. I had 2 CAs
  10. Some views Playing again all the campaigns as Germany Pro - Ship design seems better, but still see BB and BC design with few bulkheads - Armor layout is better - AI response is also better Cons - Player formation (already mentioned above) - Played for 10 years the 1910 campaign, I was way behind on tech perspective if compared to a fresh start in 1920. Hope wont be like this with more nations. - AI targeting priority.... Overall is positive the improvement, keep the good work. Cheers
  11. For coming patches can we have pins in the strategic map showing battles that happen and ships sunk
  12. @Nick Thomadis Thank you When do you believe the patch will be release to game? Cheers
  13. Well with the new spore drive it is possible. Voyager was in the 1890 campaign in comparison
  14. All, Did you notice that when you move ships between the ports you dont pay any support during the time the ships are on sea
  15. 1 For the battle generator in the campaign the player has the ability for some battles to select part of the fleet that will engage the enemy. 2 For the campaign the AI ships should have minumum requirements such as belt, bulkheads, deck, guns by class. Tired to see BB in 1930 or 1940 with 20 knots speed and 9 belt.
  16. All, My 2 cents on coding. Put some mandatory on ship creation: Above 1920 - BB - deck at least 11'', bulkhead cannot be few, speed at least 22 kn
  17. @Nick Thomadis In the German 1940 campaign the modern BB II hull only has the following options of main tower: - Modern tower I, II and III This limits the size of main gun you can fit, only 16'' or below. But the strange part is that you have the following options of secondary main tower - Modern sec I, II and III - Advanced tower sec with Funnel I, II and III Bottom line if I want to use larger then 16'' guns i can only use the modern BB I hull. Note that 17'' only fit on Modern tower V Just trying to understand if this is the correct approach/usage of hulls in the 1940 campaign Cheers
  18. Also from geo perspective France is already there
  19. Hi All, In the German 1940 campaing you cannot fit any guns 17 in or bigger. The main front tower cannot handle.
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