Jump to content
Game-Labs Forum

MiWe

Members2
  • Posts

    13
  • Joined

  • Last visited

  • Days Won

    1

MiWe last won the day on January 30 2022

MiWe had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

MiWe's Achievements

Landsmen

Landsmen (1/13)

14

Reputation

  1. In my opinion accuracy is King. If you can land hits, even partial pens, the damage instability on the target will ad up. A devastating Main deck pen can be a gamechanger. But getting pummeled on the way in and hoping for a lucky 6% hit while your opponent has a consistent 20% Hit chance with longer ranged guns, your instabillity will ad up and your ships will get shredded. In campain Mode you could try this since you will be better at Research than the AI. So you could try plunging optimised Mk 4 guns while the AI trys to Hit you with mk2s.... Just give it a try and share your results
  2. Try a propellant, with lower muzzle velocity and a shorter barrel. You get deck hits if you stay at long engagement ranges but you pay with lesser accuracy since gunrange is afaik the main factor for accuracy. There is no value for the max elevation of a gun afaik in the shipbuilder. You have to experiment in custom battles till you find a setup to your liking.
  3. Imunity zone is historicly the range(es) where a ships armor is immune to penetration by its own guns. So you have a range where your Belt is immune and one where your Deck is immune to pens by eg. 16 inch guns. For 14,15,18.... inch guns that range is different.
  4. Didnt know friendly fire was implemented. But one of my BBs blew the maintower off her sistership in the 2nd battleline
  5. I like the idea with limited slipways for bigger ships. If this can implemented for players and AI it would limit that massive AI construction spree in the early campaign start dates. No more 100+ cruisers for austria, two years into a 1900 campaign!
  6. Try it here https://forum.game-labs.net/forum/179-support/
  7. The research options in the academy missions are stamd alone bonuses for the one mission you have selected. If you play the same mission multiple times you choose the bonus for just that playtrough. If you select another mission you start at the baseline for that mission and select a bonus research for that playtrough
  8. The game does not do a real line abreast. Second, third etc. Ship will move left/right and some shiplenght behind the lead. Looks more like a arrowhead with the leadship at the point.
  9. Can you give us a scrollbar on the campaign log. Wehn the ai goes on a building spree and lays down/designs dozens of new hulls a month, some events are lost from view.
  10. Maybe its the AI behaviour. Our fleets where close matched, but before the big encountert i lost 3 skirmishes with some dd and one cl sunk. So maybe germany thougt go for it....
  11. Thumps up! Since 1.02 i get 1-2 major fleet engagement per playtrough
  12. Mission Timer! At the moment we got the coutdown timer to mission end and the eventlog counting up from mission start. I'd like a timer in sync with mission log to get some time reference, especially in bigger battles. For example 16:33 CA..... detects torpedoes Doesnt help much if i dont know if it is now 16:36 and time to avoide or 16:48 and way to late to do any manouvering to avoide. I have to wait for another logged event to get a time reference.
  13. My two cents.... Got into UA:D mid 2020 and i see the 50 bucks more like a kickstarter pledge. I like the game, i wanted to support the dev team in their work so i got the Limited Edition. On top of that i can influence the developement process via bug report or forum feedback. Sure, the game still has issues and a long developement process, but i know what the covid chaos did to my field of work.... and i work for an hydraulics manufacturer with 10k employees, not some small dev team. So far i enjoyed random battles and academy a lot and liked my first run at the campaign, KNOWING that it is a barebone mission generator atm.
×
×
  • Create New...