As SL will simulate combat at the deck level from the captain’s point of view, it is interesting to try to understand what type of decisions did the captain take before, during and after a battle at sea in the age of sail.
Again, my point is only to give here a rough picture of the combat sequence in the period according to (some) historical sources, from the (quarter-)deck point of view. I won’t discuss here tactics and technical aspects of gunnery (types of gun,
xender carronades, gunshot velocity, penetration, etc.), as Admin already has an enormous experience and technical data b