Jump to content
Game-Labs Forum

Malakin

Ensign
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Malakin

  1. The number of watertight compartments. bulkheads and decks needs to be a variable rather than a constant depending on ship size and number of bulkheads stat. Damage control for small ships needs reducing in capability (all ships really, till very late techs anyway).

    The whole torpedo boat mess has shed more light on what has been a massive problem in the damage system in the game. Torpedos boats currently take damage better than ships ten times their size and a 200t boat should not take more than a handful of 4inch hits to take out. at most a ship of this size should have is four or five compartments on a single deck and damage should spread between them easily when hit by large enough weapons.

    Even light cruisers are tanking shells that they really should not in their current state.

    • Like 4
  2. 30 minutes ago, AurumCorvus said:

    Bad luck mostly. 5% of 1100 is approximately 55 shells, which you're slightly below but otherwise fine.

    One of the main problems you're having with the 5% accuracy is that each event is independent. Just because you miss one shot doesn't mean that the next one has a 10% to hit. It still has only 5%, kinda like having to flip a coin.

    If you're into probability math, it's because you have to multiply for each event. Having to multiply by 0.05 for 10/15 times is going to sink your overall probability of achieving a particular a certain number of hits.

    True, if i stayed at 5%, (though 30 is still almost 50% less hits than expected) but i spent most of the fight between 15% and 25%

×
×
  • Create New...