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Sincress

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Everything posted by Sincress

  1. Simple suggestion: give us the option to set the camera to the bridge of a selected ship. Free view first person camera from the ship's open bridge. It should be a simple change and I think it would be absolutely amazing to view the battles from the perspective of the ship's commander.
  2. Also tried both solutions, nothing worked. Can you please let us know when a fix will be published? It's been more than two weeks since I could play the game
  3. I started this thread on Sept 16th, reinstalled, updated drivers, deleted all data from AppDate, nothing helps.
  4. I tried this and it still gets stuck on Loading Level, still unable to enter battle properly. Also my drivers are up to date. Can't play the game for over two weeks now
  5. My drivers are up to date, and it's an older NVIDIA GeForce GTX 1050 Ti. I also haven't had any issues up to now.
  6. Unfortunately, the following error still appears in the Player.log and the Battle Scene still does not load properly: NullReferenceException: Object reference not set to an instance of an object at UiExt.UiExt.RenderX (UnityEngine.Camera camera) [0x00026] in <d6dc9e92f67f4762858a99c7f7e00a57>:0 at NavalAction.Client.WaterSurfaceObjectsRenderer.RenderWaterSurfaceObjects () [0x00000] in <d6dc9e92f67f4762858a99c7f7e00a57>:0 at NavalAction.Client.WaterSurfaceObjectsRenderer.Update () [0x00006] in <d6dc9e92f67f4762858a99c7f7e00a57>:0 at NavalAction.Client.OceanFFT.LateUpdate () [0x0004a] in <d6dc9e92f67f4762858a99c7f7e00a57>:0
  7. Thanks, but, I don't get the "application not responding" window. The battle scene loads, but it doesn't load properly. I just can't play at all now, even after a full reinstall.
  8. I tried installing 7zip but the problem still occurs, unfortunately.
  9. Hi, I'm having issues with starting the battle after the ship designer. After the lengthy loading process the loading screen gets stuck at "Loading Level..." indefinitely. When clicking the mouse anywhere on screen, the battle scene opens but there is no UI, no ocean, only the ships are visible. When pressing Esc, nothing happens, and it's impossible to get any UI to show. The issue is 100% reproducible meaning I can't enter the battle at all without this happening. It started happening after the Core 0.5 patch. Loading screen, "Loading Level..." text is pulsing like Click To Start Battle should be. https://drive.google.com/file/d/187v-F1y6PlNAUpkBunrNnZpAPTGkpxtw/view?usp=sharing When I click anywhere on screen, incompletely loaded Battle scene appears: https://drive.google.com/file/d/1q5x2Suf4DAi_4vuG4VxjmDhLKXm-sA2Q/view?usp=sharing Errors in the log: Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 93348. Total: 149.896177 ms (FindLiveObjects: 7.403341 ms CreateObjectMapping: 1.659941 ms MarkObjects: 140.702164 ms DeleteObjects: 0.130439 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException: Object reference not set to an instance of an object at UiExt.UiExt.RenderX (UnityEngine.Camera camera) [0x00026] in <2a40b702e2514716b767639348308041>:0 at NavalAction.Client.WaterSurfaceObjectsRenderer.RenderWaterSurfaceObjects () [0x00000] in <2a40b702e2514716b767639348308041>:0 at NavalAction.Client.WaterSurfaceObjectsRenderer.Update () [0x00006] in <2a40b702e2514716b767639348308041>:0 at NavalAction.Client.OceanFFT.LateUpdate () [0x0004a] in <2a40b702e2514716b767639348308041>:0 Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 93346. Total: 149.255123 ms (FindLiveObjects: 5.956499 ms CreateObjectMapping: 1.681925 ms MarkObjects: 141.491537 ms DeleteObjects: 0.124576 ms) NullReferenceException: Object reference not set to an instance of an object at UiExt.UiExt.RenderX (UnityEngine.Camera camera) [0x00026] in <2a40b702e2514716b767639348308041>:0 at NavalAction.Client.WaterSurfaceObjectsRenderer.RenderWaterSurfaceObjects () [0x00000] in <2a40b702e2514716b767639348308041>:0 at NavalAction.Client.WaterSurfaceObjectsRenderer.Update () [0x00006] in <2a40b702e2514716b767639348308041>:0 at NavalAction.Client.OceanFFT.LateUpdate () [0x0004a] in <2a40b702e2514716b767639348308041>:0 The last NullRefException repeats as it's being called from Update() somewhere. Good luck fixing this, and let me know if you need more info. (Yes, I'm a Unity game dev) System: batteryLevel: -1 batteryStatus: Charging operatingSystem: Windows 8.1 (6.3.0) 64bit operatingSystemFamily: Windows processorType: AMD Ryzen 5 1500X Quad-Core Processor processorFrequency: 3493 processorCount: 8 systemMemorySize: 8124 graphicsMemorySize: 3992 graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceVendor: NVIDIA graphicsDeviceID: 7298 graphicsDeviceVendorID: 4318 graphicsDeviceType: Direct3D11 graphicsUVStartsAtTop: True graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsShaderLevel: 50 graphicsPixelFillrate: -1 supportsVertexPrograms: True graphicsMultiThreaded: True supportsShadows: True supportsRawShadowDepthSampling: True supportsRenderTextures: True supportsMotionVectors: True supportsRenderToCubemap: True supportsImageEffects: True supports3DTextures: True supports2DArrayTextures: True supports3DRenderTextures: True supportsCubemapArrayTextures: True copyTextureSupport: Basic, Copy3D, DifferentTypes, TextureToRT, RTToTexture supportsComputeShaders: True supportsInstancing: True supportsSparseTextures: True supportedRenderTargetCount: 8 usesReversedZBuffer: True supportsStencil: 1 npotSupport: Full deviceUniqueIdentifier: 34917fbffa7b2b817d953c7763a2a62f4b5335f2 deviceName: SINCRESS-BEAST deviceModel: System Product Name (System manufacturer) supportsAccelerometer: False supportsGyroscope: False supportsLocationService: False supportsVibration: False supportsAudio: True deviceType: Desktop maxTextureSize: 16384 maxCubemapSize: 16384
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