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d0d0b1rd

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Everything posted by d0d0b1rd

  1. Enhanced funnel and Big funnel on the destroyer II hull have the same funnel capacity despite the big funnel having more smoke interference. Mission is Destroyers vs Torpedo boats
  2. Crew and Shell editing is a really nice addition, loving the fact that I can hire people who can actually shoot worth a damn Encountered three kinda annoying bugs though. The first is that If I'm using centimeters as my unit, type in values for turret armor seems to assume I'm typing in inches, and converts it to centimeters. eg if I type in 10 for side armor, it converts it into 25cm armor instead of setting it as 10cm armor. This seems to only affect turret and casemate armor. The second is that turret armor changes back to the default value (23cm side and 6cm top) every time I leave and re-enter a mission (such as when changing bonus from "Guns & Fire Control" to "More Funds") The third and most annoying is that even if I change the turret armor, it doesn't actually change the armor value. When I was playing "Armed convoy attack" and picked "Survivability and Maneuverability", I noticed that my turret armor (which is supposed to be 33cm side and 2.5cm top) had changed back to the default value of 23cm side and 6cm top. This isn't just a display error, it's not shown here, but I also noticed that my turrets were being overpenetrated by 15cm cannons at ~3km
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