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jejones19

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Everything posted by jejones19

  1. I have done some testing to figure out what is going on with the weird amount of deck pens. It seems to have something to do with the ballistics of shells being bugged. The game seems to have standardized the angles for incoming shells for all guns. Here are the guns that I tested so far. Will test more later.(I am testing guns with 1940s tech level) 16in mark 3s 15in mark 4 20km+ = 89 degrees 20km+=72-89 degrees 20km = 75 degrees 20km= 70 degrees 15km = 54 degrees 15km = 49 degrees 10km = 34 degrees 10km = 31 degrees 5km = 16 degrees 5km = 15 degrees 1km = 3 degrees 1km= 3 degrees To make sure I wasn't crazy, I also tested 3 different 16 in guns and made sure each gun had a different shell velocity from one another: Gun 1 Gun2 Gun3 842m/s 730m/s 641m/s 20km+ = 89 degrees 20km+ = 89 degrees 20km+ = 89 degrees 20km = 75 degrees 20km = 75 degrees 20km = 75 degrees 15km = 54 degrees 15km = 54 degrees 15km = 54 degrees 10km = 34 degrees 10km = 34 degrees 10km = 34 degrees 5km = 16 degrees 5km = 16 degrees 5km = 16 degrees 1km = 3 degrees 1km = 3 degrees 1km = 3 degrees I'm sure this confirms that something is going on here. PS: The game does tell you how steep a shell will impact a ship. The screenshot below shows how to find this stat. In the screenshot, the shell will impact the ship at a 54 degrees which equates to about a 13% chance to hit the belt and a 87% chance to hit the deck.
  2. Has anyone else noticed that angles of impact for shells are too steep compared to their velocity. Been getting a load of deck hits against enemy ships with high velocity guns. At one point, I saw an angle of impact of 89 degrees with a 855m/s gun @ 20km. Too make things worst my ship wasn't able to hit the belt of the enemy ship until 4 to 2km out. This was with a mark 3 410 +20% length in custom battles with 1940 tech.
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