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Funkhauser

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Landsmen

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  1. Honestly I didn't find many mission fun to play for a few reasons : 1) Enemy AI loves to run away, a lot of missions feel like chasing an enemy forever. When you have early tech this is even worse because you easily lose sight of an enemy and/or just can't hit them. From the AI perspective it's a good tactic but it makes for absolute $#%$ gameplay. 2) Luck plays way too much a role in a mission. I just failed wounded beast 3 times in a row because the enemy scored critical hits within their first 2 salvos. Literally nothing I can do against that and it's insanely discouraging after you spent 20 minutes perfectly a build. I don't want to mention how many times in Numbers Don't Matter I lost half my ships before even getting into range. 3) I don't understand why torpedoes sometimes fire and sometimes don't. I've had entire missions ruined because I sat broadside way too long with torps aimed at enemy but no launch. Went through 3 BCs recently without a single torp launch, there were 16 tubes on deck! 4) Numbers Don't Matter, if the AI is running away why the heck do I have to chase him down? Isn't the goal to protect the transports? 5) Why can enemies get torps launched at 22 km but I'm locked to 9???? I had incoming torps before I even spotted the enemies. 6) It's almost never a good idea to use the larger main guns because they are typically low tech and widely inaccurate. They cost a butt load and weigh even more, if we can fit them on our ship after some clever design we should be rewarded with the ability to use the damn things effectively.
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