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Andreas Elleby

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  1. Hi! No i’m not sure, but given that the game is very focused on the naval war part, I doubt that there will be any politcal/diplomatic dimension (though it could be cool). Even so I think there will be some kind of political aspect written into the mission description to give some world context, but other than that I doubt it. As far as I know, the campaign will take heavy inspiration from real world conflicts and build it’s missions around that. What are your thoughts? Best regards
  2. Hello! First and foremost i would like to give some credit to the awesome minds behind this equally awesome game. Finally someone who want’s to create a historically acurate 20th century warship game. You are probably already thinking of these things but here are my thoughts on a couple of features i would love to see in the game. - The ability to customize enemy warships in order to control the power of enemy warships and to build just the opponent you want in your scenarios. - Customization of several warships in the custom gamemode (both friendly and enemy) - The ability to save custom builds and use them later on. - Different maps with Islands and/or other types of land. - The adding of carriers as they played a big role in WW2 era naval warfare Keep up the good work! Andreas Elleby
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