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Gregervich

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Landsmen

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  1. I've played a couple of campaigns from 1910 all the way to the 1940s, and the ai does seem to progress technologically and use the new hulls they develop. It just seems like they don't prioritize research, so their rate of progress was a lot slower than mine (which was still behind even though I had 100% budget). This was 1.05
  2. Researched dreadnoughts in 1900 campaign, and when I go to establish a new design, the dreadnought hull is not available, but the other battleship hulls have been made obsolete, so I can't do a design for any battleship at all. I'm also having the issue where my ships switch from north sea ports to Baltic ports, and then I can't defend any of my convoys in the north sea and start losing a lot of them
  3. To be honest, I don't think the campaign needs battle objectives at all. It seems simple enough to have tooltips, basically, in the campaign as to how to help your nation win a conflict, but the only goal that the campaign should have I think is to get favorable peace terms. How you do that should be up to you, but of course there are only so many ways a navy can influence a land war. How you could influence the war overall, of course depends on the nations that are fighting. In the first campaign, for example, Germany could convoy raid out in the atlantic, and try to slowly starve the British war effort that way, but you should also be able to intercept/prevent reinforcements headed for the BEF, and that should be able to end the war much faster (but would require effectively total naval dominance). There should be battle objectives you can select from in custom battles, but I don't think there should be battle objectives in the campaign.
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