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Stormnet

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Everything posted by Stormnet

  1. I do like people were awaiting for a response like this from the devs (otherwise they wouldn't begin to speculate and comment that response everywhere). One little thing that does worry me a little is "The campaign is still in progress and we will try to show a first glimpse as soon as possible." I'm wondering if they either just want to show a polished and more finished version of the campaign, they dont feel like showing it right now, or if it isn't on a presentable state despite months of work meaning that we might as well just wait even more. I guess I'll have to wait and see.
  2. I thought the "pumping" was related to the integrity of the compartment. Slightly damaged compartments should be able to pump out the water, while red compartments... that are no longer even compartments, shouldnt. This explains why sometimes I'm hit by a torpedo, and if it fills to the top, that vessel pretty much becomes so slow and useless in battle, while others just recover completely like nothing ever hit them.
  3. Academy missions should have been based around good tactics and design. Not slam your head until you get lucky. Most issues here is when the game simply asks the player to do miracles. Many missions are essentially, you get either underpowered or few ships and are told to go sink that huge enemy fleet with a few super BBs. Not only that, enemy ships sometimes apear to have unfair multiplier advantages related to spotting and displacement. They might spot you from very far away while you cant even see them from 5km, make super ships impossible for their displacement, etc. I challenge the devs to try to beat "Proove your Might" (it gives you an underpowered lone ship, and you fight super ships with top grade stuff above their displacement) while recording, and then tell us how many times they tried.
  4. Fine. They were fantasies at the time. You weren't gonna find anybody that was a serious naval designer taking you seriously if you proposed a 300k ton Semi-Dreadnought. But what I am looking for was, even if not proposed, a design that was pure fantasy at the time. Like the Tillman Dreadnoughts in WW1 and the H-Class (H-39 and H-40 get an excuse as they were partially built) in WW2. Or even the 2,000k ton frozen wood carrier the british wanted...
  5. I did happen to know about them just before reading this. Thanks anyways. But I am particularly interested if any pre-dreadnought or iron clad stuff like this was ever squetched.
  6. I made this post out of curiosity. Edits are highlighted. So you likely know of those likely written in a napkin super-battleship designs the Japanese and Germans did? The A-150 and H-39 were possible to do (and one of them was partially built), but the bigger ones (looking at you, 130,000 ton H-44) were just delusional fantasies at the time. But that got me wondering. We know about the WW2 fantasy ship wet-dreams (we even have them in the game) but what about WW1 super-super-dreadnoughts? Forget the WWI stuff. Tillmans were a concept. I really want to know about similar plans for "super-pre-dreadnoughts"? Weren't any overly sized designs for battleships back in those times for dreadnoughts and pre-dreadnoughts? I cant find any stuff like that, but I'm curious about it. Do any of you got a picture or a name or anything about a overly sized project in the pre-dread/ironclad era? EDIT: So, thanks for some of the designs, but I am really looking for big stuff in the pre-dreadnought era. Even if it isnt fantasy stuff, I wanted to what is the biggest pre-dreadnought. While Im not agaist post-dreadnought stuff, Im really just after pre-dreads. Even semi-dreadnoughts will do.
  7. Yeah maybe they are somewhat too heavy right now. But I do think that there has to be a reason to at least try to keep using double turrets (and not as just an limitation until the others are unlocked). If you can stick the same ammount of cannons while having lower displacement (and having less deck occupied by turrets, and less barbettes further saving weight), why bother with the double and single (thought no idiot is ever gonna stick a single main turret on a ship) barrel turrets? Germans often used a 4x double setup instead of a 3x tripple one because they believed they would gain better firecontrol, and if a turret was destroyed, they would only lose 25% of total firepower instead of 33%.
  8. This was before the overpen changes. I remenber these things taking a punch simply because shots were constantly overpenning. At the time, it did work though.
  9. I finnaly got a design after a long time. This one is a little out of date, but since I found nothing on the hotfix descriptions that related to fixing these, then I assumed it is still relevant. This Light Cruiser got balls. Literally. Because when you are a Light-Cruiser in the 1905s with 7 7 inches, you need to show your fat round turrets to everybody.
  10. I know you fixed it, (and I'm not a dev or neither a admin) but next time post issues like those in the support section. https://forum.game-labs.net/forum/179-support/ Devs go there to help players fix issues and/or take note of them for future bug fixes.
  11. That would sound kinda of a storyline around a person (that also happens to be at least a 100 years old). You start off in the early monitor era. A rather unknown commander. You gradually make the best of what you can on small wars in unknown places. Them, as european colonialism over Africa and other regions begins to increase, naval might grows and your budget goes up quite a lot. After that it stagnates a little. During the late XIX century and early XX, with animosity in europe increasing and the empires running of out space to expand and now eyeing eachother and rivalries setting in, innovation kicks in and ships become obsolete quickly. Once WW1 kicks in, your budget skyrockets and all your experience and resources gained in those small wars are now put to a hard test. With WWI now over, wheter you being in the winning or losing side, your carrer takes a step backwards. With the budget going down, and treaties limiting what you can do, you find yourself scrapping some of your BBs for the first time not because of obsolescence, but because of lack of resources. The interwar period is rather boring. With WW2 in the horizon, as Nazi Germany eyes europe and Japan embarks on a quest to build an agressive and hostile empire, your glory days are on the brink of returning. This is the ultimate test to your skill. However, early on, you'll begin to see your once mighty battleships have their days counted. Subs and planes are everywhere. Carriers are now the hot new thing, cruisers and destroyers are now the common ship. WW2 ended and so your days are over. Battleships are proven to have become obsolete. With the war over, and british/french colonialism declining, you'll hit a rather sad prologue. You'll say goodbye as you scrap the last BBs you built.
  12. Thanks for the reply. Ill be waiting for it.
  13. @Nick Thomadis Core Patch 1 is coming sooner or later. We all know it. Everybody is so exited for the campaign, but I (BOOMER ALERT) just care about the design save feature. I get that we have to wait, but the its killing me. One way to de-stress it a little would be a release date, but I know you had problems with it in the past so I'm not asking for that. What I thought about was a peak at the development. We usually just know about an update a few days before it releases. Right now info about the more "secondary" features of the campaign is spreaded thin around a few posts and whatnot. So how about revealing us just a little (what is already partially complete) about the campaign? I dont know how complete the campaign is, but could you share a pic/a description of features (whose basic foundations are already layed)? Like, a small, even if buggy or imcomplete, submenu, a buttom, a map, anything about the future core patch. I dont need a list of whats coming or when its coming. Im just dead curious to know how stuff is right now. This is just my (bitchy) opinion though, feel free to react however you think its best. Imma finish with the Core Patch song. Core Patch: Core patch, I've been waiting for too long. Core patch, for you I made a song. Tell me where you are, as you I most need. Design saving urgent is, indeed. Core patch, for your arrival I await. Core patch, do not hesitate, As your absence I understate. The wait never ends, you are very late. Whether its a TP, Or a superbattleship, I want to save my ship, So the building I can skip. Dear devs, hurry, hurry the core patch. Don't slow down, not before dispatch. An alpha I dont care, my heart it can't snatch. I only want the almighty core patch. EDIT: This was by mistake originally posted on the Shipyard thread. It has been moved here.
  14. The ammount of secondary callibers and them nearing the main calliblers make it a actually a modern pre-dreanought.
  15. Thought right now, we are missing quite some content from the current eras, I wouldnt oppose to an Ironclad era once most of the current stuff is done.
  16. Four things: 1 Thanks for aknowledging that post exists. 2 Well... I do think your system is simpler and more resource efficient... 3 Thought regarding being fair or not to the AI, I originally thought applying this to all ships, so not even player ships got better treatment. 4 Despite not completely eliminating this issue, as there are no thresholds, it should drastically reduce single shot randomness, and reduce these possible yet rare situations to next to impossible.
  17. Ironic how that design was able to beat this monster BB, when we all know what happened the real version when it fought that monster BB... A new adjective/verb was formed. (sorry, inner wehraboo had to kick in)
  18. Then apply this tag to the turrets when the preview of their placement is off center. Or add a toggle mode (by a buttom press or something else) bettween side and center turrets, so I dont have to be constantly switching back and fourth when I build my dreadnoughts. Since that "side tag" likely causes one of the problems with the current system, which that side and center batteries are treated as diferent batteries in battle, so their reloads dont match, I'd recommend patching that too.
  19. I think the spotting value of towers should be mostly applied to torpedos and (to a much less degree) small DDs/TPs. Even the enemy managed to sneak to you and got a first volley, your spotters would immediatly search for the origin of that volley and detect the enemy ships. This mechanic is made worse when the AI apears sometimes to have a much higher spotting range. In the mission German Wrath (at the North Sea?), even if you have top grade towers, your ships will have to endure a huge rain of shell fire from the enemy until you get, like, 3,5 km (2 miles) from them. Almost like every single ship in the enemy fleet is able to see and take a shot at you, but your spotters were hired due to blindness because they salaries were cheaper.
  20. And this is my most upvoted post ever... STONKS (Shut up if you dont like this meme. IT'S MY POST)
  21. Alright, so the AI hasn't forgotten all the classics yet. This is the AI memory book, with all it's design choices and the formal caracterizations made by our professional naval designers: 1 - Anorexia barbettes. 2 - Thicc barbettes (also known as Caps Lock + Shift). 3 - Secs are feeling lonely here. 4 - Collect all the secondary callibers in UAD! 5 - Aft Weight Offset club. With representatives from the BB, CA, DD, CL, and BC classes. 6 - ITS HMS NELSON TIME! 7 - You get a barbette! And you get a barbette! Everybody gets a barbette! 8 - Pick 'n' mix single, double, and triple turrets. 9 - Mix 'n' match funnels. 10 - WE WANT PLANES, AND WE WANT THEM NOW! 11 - Vision and field of view is for pussies. 12 - With enought funnels, you can smoke screen all the time. Idea by Malboro. 13 - Broadside frigates' club. 14 - Barbettes dont always need a gun on them. 15 - I like to try out modern takes on pre-dreadnoughts. 16 - Big turrets are afraid of piranha secs roaming the decks, so they hide on top of barbettes. 17 - Im not gonna be Yamato'ed or Bismark'ed if I have enought AA secs. 18 - ♫ Going up the waves! Going down the waves! Shaking left and shaking right! Vomit all over the place! ♫ 19 - Where armor. 20 - Tug boats are underrated warships. Change my mind. 21 - Ships are good turret farms. 22 - Underwater turrets just work. 23 - Tall barbettes show your dominant position to the enemy. 24 - "Deja vu, I've been in this place before" top speed. 25 - Remember to have your forward turrets huddle together for warmth. 26 - Sir, the 3x4 17-inch guns are two heavy! We can't fit them on! - Remove the superstructure and make the funnel as small as possible, that'll save weight. 27 - Destroyers aren't a thing. Don't need secondary batteries. 28 - Monitors rule the seas. 29 - Don't put guns on warships if the budget doesn't allow for them.
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