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Stormnet

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Stormnet last won the day on June 6

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About Stormnet

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    Male
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    Portugal
  • Interests
    WW2, tech, gaming, wehraboo tank guy

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  1. To me, I really have nothing to say besides it's of those ideas that are not hard to implement, are a massive QoL improvement, and have nothing against it, so why not?
  2. While this speculation is nice, I'm interested to hear what Nick has to say about this.
  3. Oh, that would be amazing. Im also part of a ship building discord of UAD and that wouls ease the sharing process a lot.
  4. After getting back to play Alpha-12, hotfix v86, I was quite dissapointed with my experience, as it was a bugfest. There is a random glitch were ALL turrets get the yellow "poor sector of fire" at the same time for no reason. And then it dissapears one by one randomly too. This issue MIGHT be caused and also fixed by camera placement, but otherwise, got no explanation for it. Sometimes, either the framerate falls down a cliff or the game begins to lagg really bad, with a weird motion blur effect. It is also random. Also, may not be really a bug, but reduce t
  5. I also think the spotting values should be based on the area of its projection to the observer, not (solely) component size and numbers. If you add a 10 inch to the deck side by side with a tower, do you think that will make the ship more spottable? If you add at the front, yeah, but right now even minuscule turrets on the tower can increase spotting. Can go into more details if needed.
  6. @Nick Thomadis Im writting this after the several delays of core-patch, and that "Peak at the campaign" post, I decided to post this to get some info before I request something. When I asked how the campaign is going 1 month and 2/3 weeks ago, you said you'd show some stuff about it as soon as possible, okay. But then came another delay. To be honest, I'm not in for the campaign, I'm ALL IN for the design save feature. Its that feature that would add vast replayability bonuses to any content released as players would be much more enticed to tweak their ships and try out new st
  7. We really need a super long issue/feature suggestion list. There has been so many ideas/issues, yet their implementation and fixing has taken so long/never happened that we end up forgetting 70% of them, until they come to mind a few months later, and the cycle repeats.
  8. They actually publicly show this?! Oh, so, dont give two damns to the user, make games free-to-play freemium crapfests to atract casual players (kiddies and vulnerable people), turn them into paying whales, and then convince them to stay to keep milking the wallet carriers costumers. I was already worried about this purchase, but I thought SF could be given the benefit of the doubt... Now I know I need to seriously worry.
  9. Time to make some badass pre-dreadnoughts!
  10. Yeah, as long as it is gradual. It would be weird if a ship with 74% of its ammo had a 50% flashfire and one with 75% had a 25% flashfire. But I agree with your ideas. Make sure to bring increased shells, especially to big ship battles. If the enemy isnt severely cripped by now, that ship is essentially useless.
  11. To be honest, depends. SF could just be a finantial/marketing backer, and then limit itself to receive the payments from GL. Or they could convert GL into a freemium studio. Its still too early to know what will happen, but this is my advice. Keep with the game for now. If, however, they try day -1 dlc, premium currency, or any other bullshit, write a review/threat warning calling them on their shit and warning other people, and then just quit the game. EDIT: Changed "threat" to "warning". Dont send threats to the devs. I meant warning people.
  12. Yeah. You want to fire thight to a close/standing still target to destroy them in a run, but fire wide to at least hit something at long distances.
  13. Here's a transparent fish as a welcome back.
  14. Okay, now I found it and now it worries me.
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