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thewolfpack

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Everything posted by thewolfpack

  1. How hard is it to do something like this? The broken tech tree in campaign, I would love to fix it - ofc, no point now since I guess things will change soon with the next version, but in the long run I would be nice to know who to do something like you did. EDIT: Just read your post in the other thread so, forget that I asked.
  2. Make sense - that is why I asked for it to be a checkable option. Did not delve into the code to check myself.
  3. Oh, and an other thing (but that is only a minor thing). If possible, could there be the option (checkbox) for "expert AI" designs? I would like to be able to give the AI more time to design something decent.
  4. I would love if there was an option to use "obsolete" techs and hulls, just a check that removes the "obsolete" tag from the player. Would be really great!
  5. I for one do not mind waiting, in fact I rather wait and let them take thier time instead of rushing an unfinished and buggy mess. Is that turret armor bug still around?
  6. I never played any naval games before, but this game seems very interesting on youtube (tortugapower). I normally don't buy EA games, but this one yes, even in its current version, a lot of fun for me. Of cause, if you have other games like this played before, your mileage might differ from my experience with it a lot. Is it right now worth the asking price? I think that depends on your budget and if you like building ships and get a lot of fun out of the naval academy missions. BUT (WARNING!) there are core mechanics and functions missing, you can't even save a ship you constructed in CBs, the AI is a bit derpy, no minimap and other issues.
  7. Sadly, one can not read that stats out, but it took almost no damage from anything, even 50+ torpedos barely made a dent and not even 20 inch caliber shells managed to penetrate anything. Should have recorded the cost, but sadly the designs are not saved atm. IRL, I think it is impossible to build something like this.
  8. Since the developer menu can no longer be accessed, I was fooling around with some editing of values. The most insane thing I managed to make was this BB.
  9. Ye, a minimap would be great and the ability to jump to the location smoke was spotted.
  10. After watching the stuff the AI does, I started controlling every ship in a battle by myself. AI needs a lot of work imo, but it is an alpha, so its fine.
  11. How can I delete this and post it into the feedback thread instead? Sorry for this mistake!
  12. Hey there! I love what you have done so far and since it is your creation and your creative vision, I hesitate to critique it. Please see this piece as just a personal wish list / feedback on my part and in no way meant to be harmful, insulting or in bad faith. Furthermore, English is not my first language and my proficiency in it is far from perfect, so I beg for leniency if something might be formulated in a wired way. The shorts: 1. I wish that there was a borderless window option. 2. It would be very convenient to be able to double click on the “Enemy smoke spotted…” message and jump the camera to the location. 3. Maybe it would be a good idea to implement warnings for “pitch” and “roll” of a design, like with fore/aft. 4. Would it be possible to mark the changes in hull size with some kind of bar or line on the tonnage slider? 5. It would be nice, if one could type in the tonnage, speed etc. as one is able to with armor thickness. 6. A clarification for win conditions on the naval academy would be great. Sometimes they are “AND” and other types” OR”. 7. A statistical summary after battles would be wonderful. Like which ship sunk which and which type of armament of which ship did damage, fire etc. More general ones: Please allow for more player choice Limiting player choice is frustrating, at least to me. Of cause I see the merits of blocking out future tech and hulls, but as player I feel I should be able to use obsolescent technologies. As the player I wish I was able to use for example coal fired engines, Lyddite I and outdated hulls are armor to simulate refits and modernized old warships. Maybe even, if possible, outdated armament. Blocking out future technology and hulls, why would you do this as a developer? It’s an honest question of mine and not meant in a divisive way. I saw there was an option to use a developer mode in the past, would it be possible to bring that back? That is it for now and thank you for reading! thewolfpack
  13. Hey there! I have beaten all the Naval Academy mission in current alpha (10 v79) has to offer, most of them multiple times and with different bonus options and builds. Furthermore I have played countless custom battles. I feel confident to provide feedback backed up by experience. How can I provide meaningful feedback and in what kind for feedback are the developers interested in? Sorry if this is answered somewhere else and I was unable to find it. One small thing: Had zero crashes or graphical glitches – very impressive! Thank you very much!
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