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filmaty98

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  1. I'd like to adcvice you something. It is really nice, you're redrawing map to make it more accurate. I know, you're rather aiming for sth like 'Diplomacy' board game map accuracy, than HoI3, but I'd like to reccomend to you map from the game 'Darkest Hour: a Hearts of Iron Game'. It is an old, GSG game, on HoI2 engine, and therefore its map aims to be as accurate as possible with as little provinces as possible. And as far as I know (and I've played many, really many GSG games) Darkest Hour has the most precise province borders, which offers most of borders combinations between 1900-1950s , keeping numbers of these provinces as low as only possible. I think it might be useful for you with further redrawing of the borders. Below is an example of Europe, which is always the most trublesome. Of course, you can merge many of these provinces into even bigger ones, just keeping accurate borders, since UA: Dreadnoughts aims its gameplay almost entirerly on the Navy and not land warfare, but trust me. Nice polished, accurate 1890-1940s province borders is something that would bring immersion of the campaign onto completely different level.
  2. Greetings. Well, here are just a few short questions (and simoultanesly suggestions) to developers. When may we expect addition of portholes and anti-torpedo nets' arms to hulls models? Without these minor but extremely important details, hulls' models are really lacking beauty. Are they going to be included at some point at all? Are you going to add possibility of painting hulls at some point? Currently they are only steel-grey, while throughout history they were painted often black (pre-dreadnought era), and white (up untill ~1940s, especially ships serving in tropical climate). Are you concidering addition of such feature? Below example of to what dagree such minor details as mentioned above makes hulls much preetier. HMS Orion.
  3. "I am become death, destroyer of the Worlds." Well, after some time I've created finally decent BB, some sort of offspring out of HMS Orion making sweet sweet love with HMS Neptune. On the first eye glance, nothing special, 1914 British Dreadnought, ~36000 tonnes displacement, 6 twin 343mm gun turrets, 2x2 superposition, 2 echelon, 22 knots, the only special thing 100% veterans. I've started 3 battles in a row. 1 BB vs 14 DDs 1 BB vs 6 CL 1 BB vs 5 CA 19,000 meters, morning clear skies, all of enemy ships were decent as well. And 2 of these battles lasted ~25 minutes on ingame clock, and the one against DDs around 45 min on ingame clock. Most of these engagements were fought on distances ~7000m (initial ~11000m, lowest 4000~5000 against DDs), and as you see I was able to pull out accuracy even as high as ~94%, and overall ~60% which to my mind is just waaay too high. So my question is: Should it work this way, or is it some kind of a bug?
  4. Greetings. I'm very happy to see such a thread. I've created already two separate threads, purely about improvements, and therefore I will just copy many of suggestions which I've placed in these (since they've might already been lost in the crowd of many other threads): Combat: it should be possibility to see current ships' speeds somewhere close to them, even (or rather especially) foe's ones (after some time, let's say after ~30% indentifying progress, approximate speed, and after 100% more correct speed, but still approximate it should be possibility to turn every single ship in the line at once (to avoid torpedoes) without diversing them into smaller divisions multiple ships firing to one target (especially if they are using multiple different caliber guns) should suffer severe penalty, because of difficulties in correct identification from which ship and which gun came from water splash . it should be possibility to set multiple targets for same type of armament (for ex: casemate guns on both broadsides should be able to fire to two different targets, one for each broadside) for artillery armament it should be able to set "fire mode": salvo, split salvo, half salvo, free (others not mentioned if they exist, and for torpedoes too), and it should greatly affect the accuracy "Ladder aiming" should be fixed, and should work as "ladder aiming" - it should take some salvos to fire to properly finish aiming process, and set correct ranges, and not like it works now - "ladder aiming" finished, after one turret's guns fired. It should be possible to "jump" to ship during battle not only by clicking on she (which is rather difficult to precisely click on ship which is 10 km away), but also by clicking on she's name displayed above her it should be possible to save the game during battle, to continue it some other time Shipyard (and "Random Battle" preparations): player should be able to design every single ship which will take part in battle, for himself and for foe too, and not only one class for each type of ships, but multiple classes for each type of ships It should be "library" to save and later use of designs At the very beginning of the battle it should be "deployment phase" (just like in Total War games) when player would be able to deploy his forces in OOB he would like it should be possibility to set percentage "retreat point" for enemy it should be possible to place more than 6 centerline turrets, it should be at least 7. For now it is impossible to recreate ship "HMS Agincourt" for example. upper decks with casemates should be placeable parts in ship designer, just like superstructures, because for now for ex. it is impossible to recreate ships like HMS Orion or HMS Iron Duke. Upper decks as seperate parts will obviously give greater number of possible varieties of ships to create. main hull casemates should also be a placeable parts there should be also mid-deck superstructures/towers available (but optional, not obligatory) to place on ships, because for now ships sometimes may look quite empty artillery unification in auto-ship-designer for ships of dreadnoughts and post-dreadnoughts era since it was one of the main distinguishing feature of dreadnoughts and post-dreadnoughts ships. Unification of the artillery. Usually 2, sometimes, very rarerly more calibers. But always only one caliber, for the main battery, auto-ship-designer still does not understand this principle Allowance of usage of the currently created ships designs for the AI setable weather and day-night conditions Cosmetic: There should be a portholes in hulls, because some ships especially from 1890s-1930s era really lack this important visual detail There should ba a possibility to place anti-torpedo nets on boards of hull (useless in battle, but cool looking) addition of prefixes, and possibilty to name every single ship would be nice shipyard should be finally enriched with more buildings, maybe some city in the background, some port installations etc. ships scaling in shipyard should be finally done properly, not just to let the hull "fit the dry-dock", but also to keep correct size scale between them, because for now, destroyer may takes the same amount of space in the dry-dock as cruiser or even battleship In-battle interface: current interface is to my mind absolutely awful, and should be redesigned. My main accuse is towards "ship groups cards", it is virtually impossible to have all groups' cards expanded. When you are expanding one card, the other one almost always and immediatelly collapses, therefore having only one (sometimes two) cards expanded, which is really annoying, and unabling to have correct view on the whole of your forces. Maybe I'm doing here sth wrong, if so please tag me, and correct me, and explain how to have all cards expanded minimap would be extremely useful. I will also write a few words about campaign later. Hopefully, my suggestions will help to make the game better. Thanks again for creation of this thread. I hope, that after some time you will publish on this forum your thoughts on our suggestions, with informations about which ones will be implemented (with roadmap with at least rough estimates about time of theirs implementation), and which ones will be rejected.
  5. I'm not sure, bu it looks like, there's something wrong here. Both, front main guns and front tower are placed de facto in the middle of the ship, and rear tower and rear battery are almost sliding off the aft, and there's still fore weight offset. After removal of the casemate guns the offset value is 15,3% for aft. For such placement it still looks somehow wrong.
  6. Greetings. I'd like to ask, what is your outlook, on some of my propositions on the imrovement of the game, whether you agree with them, (or maybe not?) and if there are any chances to implement them into the game. 1. portholes - I'm looking forward since a long time, to addition of this little detail to the hulls' textures. To my mind, at least for now, Ships, especially from the period of drednoughts are really lacking "flavour of this time", because of absence of the portholes in the hulls. Some ships are therefore just ugly, or not as preety, as they could be. 2. simultaneous turn to board - inbattle feature. It is really annoying to my mind, that such order is not present for battleformation. In case of enemy torpedo attack, you have to manually, first dissolve the foramtion, and then individually order every single ship in formation to make a turn, and then again reform formation. 3. creation of ships' designs for the enemy 4. multiple classes of the same ship type in the one battle 5. artillery unification in auto-ship-designer for ships of dreadnoughts and post-dreadnoughts era - it was one of the main distinguishing feature of dreadnoughts and post-dreadnoughts ships. Unification of the artillery. Usually 2, sometimes, very rarerly more calibers. But always only one caliber, for the main battery. Auto-ship-designer still does not understand this principle. 6. aiming penalty for multiple ships shooting to single target 7. Setable weather conditions 8. "Library" with ships designs 9. Posibility to place 7th main battery centre turret - casus of HMS Agincourt 10. Addition of british early dreadnoughts and super-dreadnoughts hulls, with casemate guns - current british battleships' hulls are example of WW2 configuration of HMS Queen Elisabeth, and other after WW1 battleships . Virtually, for now, it is de facto impossilbe ot create a british dreadnought (on british hull) 11. All British front towers are too wide. It is impossible to place secondary batteries on the boards 12. Allowance of usage of the currently created ships designs for the AI 13. "jump to ship" by clicking on its name, not only on itself 14. Prefixes - (HMS, SMS etc.) 15. autodesigner shall not add two centerline barbettes on the stern, one just after another for ships before 1920-1930, and moreover it shall not add the second barbette after the first one, if the one behind the first is lower. Higher barbette should be always closer to the rear tower. 16. Honestly, I'm a bit dissapointed with the campaign, since I was hoping, that I will be able to control my fleet, create my own squadrons, task forces etc. and moreover, to move them on the map in real time. I was hoping, that it would be sth like combination of totalwar-style campaign, where I can freely move my ships on the map, and if necessary jump into battle, but in real time, since the maps in custom battles are just huge, and 50km is not a problem for the engine, therefore it looks like engine should be able to withstand this. But for now, it is unfortunately just a boring stream of random missions with random number of ships, sometimes just ridiculous, for example where " Early light cruiser" with 2 main guns, and a few secondary and no torps is intercepting Heavy cruiser.
  7. Thank You for your interest in the issue!
  8. Dear Santa, for passed Christmas I've got for you a full list of wishes, I'd ask You gently, to fulfill them... Ouh, I mean.. Dear Devs! I'd like to introduce You a list of some sugestions I made up during play, and I'd be more than pleased if at some point I'd be able to see them implemented into game (hopefully this section of forum is correct for such topic). Combat it should be possibility to see current ships' speeds somewhere close to them, even (or rather especially) foe's ones (after some time, let's say after ~30% indentifying progress, approximate speed, and after 100% more correct speed, but still approximate it should be possibility to turn every single ship in the line at once (to avoid torpedoes) without diversing them into smaller divisions multiple ships firing to one target (especially if they are using multiple different caliber guns) should suffer severe penalty, because of difficulties in correct identification from which ship and which gun came from water splash . it should be possibility to set multiple targets for same type of armament (for ex: casemate guns on both broadsides should be able to fire to two different targets, one for each broadside) for artillery armament it should be able to set "fire mode": salvo, split salvo, half salvo, free (others not mentioned if they exist, and for torpedoes too), and it should greatly affect the accuracy "Ladder aiming" should be fixed, and should work as "ladder aiming" - it should take some salvos to fire to properly finish aiming process, and set correct ranges, and not like it works now - "ladder aiming" finished, after one turret's guns fired. It should be possible to "jump" to ship during battle not only by clicking on she (which is rather difficult to precisely click on ship which is 10 km away), but also by clicking on she's name displayed above her it should be possible to save the game during battle, to continue it some other time AI AI at some point of the battle if its ships are low on ammo has tendency to set ammo usage on "save" and just steam steady in line, in range of player's ships, beeing constantly under player's fire, and not exchanging fire. It happens Even if player's not shortening distance between battlegroups. It should be fixed. AI should try to shorten range, still holds ammo usage on "normal" or to retreat in such cases. damaged ship if it has to broke formation, and steam at the very end of the line should not do it in front of your own line (damaged ship "trapped" between player's battleline and foe's battleline: ""your battleline"->damaged ship"->"enemy battleline"), but she should do it by steaming (or just waiting for moment when the last ship passes her) behind your battleline ("damaged ship"->"your battleline"->"enemy battleline") Shipyard (and "Random Battle" preparations) player should be able to design every single ship which will take part in battle, for himself and for foe too, and not only one class for each type of ships, but multiple classes for each type of ships It should be "library" to save and later use of designs At the very beginning of the battle it should be "deployment phase" (just like in Total War games) when player would be able to deploy his forces in OOB he would like it should be possibility to set percentage retreat point for enemy bulkheads for DDs should be nerfed a lot, as for now it is possible even for early DDs with maximum bulkheads to survive multiple torpedo hits, while (at least to my knowledge) in reality first hit would very likely broke their keel and in consequence their hull. for now it is impossible to place guns on ships in so called "echelon formation", as the designer calculates absolutely awful boardoffset-penalties. It's probably bug to fix, as the weight of the components on each board is the same (just it's localisation is different) it should be possible to place more than 6 centerline turrets, it should be at least 7. For now it is impossible to recreate ship "HMS Agincourt" for example. upper decks with casemates should be placeable parts in ship designer, just like superstructures, because for now for ex. it is impossible to recreate ships like HMS Orion or HMS Iron Duke. Upper decks as seperate parts will obviously give greater number of possible varieties of ships to create. main hull casemates should also be a placeable parts there should be also mid-deck superstructures/towers available (but optional, not obligatory) to place on ships Cosmetic There should be a portholes in some hulls There should ba a possibility to place anti-torpedo nests on boards of hull (useless in battle, but cool looking) addition of prefixes, and possibilty to name every single ship would be nice Long term suggestion It would be nice to see submarines, planes and carriers in game And for now that's everything I made up. Hopefully someone in charge will look favorably at the solutions I am proposing here, and will implement them. Till next time
  9. Ok, so I played today one more battle (5 BBs vs 5 BBs)and problem occured again. I made sure, that there's only one instance of build.exe and one instance of launcher.exe in task manager's details. As you see on the screen even during pause there are 6 fps. CPU usage is steady just little <40% and GPU usage is steady ~50%, but, while looking at this ship it jumps to little over 90%, and while turning camera elsewhere it comes back to ~50%.
  10. Yes, once. Before I've even started this topic on forum, and none error has occurred during repairing. And I haven't tried reinstallation yet.
  11. And here on the other hand is example of mentioned above constant ~5 fps. If I turn camera elswhere off the fire - i will instantly jump again to ~60 fps, but as long as I want to keep it on burning ship I will have ~5 fps. This was first game after starting new game session. CPU usage was ~40-50% and GPU ~80-90%. This was battle 3 BBs vs 3 BBs (FRA vs GER, both 1890). Normally I'd blame too weak computer specification, but as I mentioned in first post - according to Your recomended requirements - my computer should meet them with reserve, and I had already battles with greater number of ships (and more diversed types) where performance was not droping below ~30fps, which is still very acceptable.
  12. The performance is changing during one game session, and it does not matter if I exit and enter game once more. There are not "only bad" or "only good" game sessions, every single is mixed. Today I played 4 random battles (in a row), and during the 2nd one I decided to collect some informations for You from task manager (CPU & GPU usage) and fps counter from nvidia maybe to further clarify of problem, but honestly I'm not sure if they will help at all. Unfortunately, I started collecting them from the middle of the second game, so you have to trust my word in case of first one and first half of the second one. -1st battle: 5BBs (US) vs. 4BCs & 2BBs (GER) (both 1907) (settings: changing during battle) It was my first battle this day, and basicaly first thing after I turned on computer, and I experienced absolutely terrible fps drops only during watching in details firing main guns or burning ships (especially when both simultaneously were on the screen). When zooming in on the BC with "extensive fire" there was I think around 2-5 fps (really terrible, and absolutelu unplayable; even during pause it was still maybe 5 fps at most. Maybe.), and just after burning or firing ship was disappearing off the screen the fps were jumping back to normal, and picture on screen was smooth again. Seeing this I set priority in task meneger to "high" for build.exe and went back to game. No result. Later I tried to change graphics settings, and on the "Simple" it was possible to watch on screen burning or shooting ships, no matter at what speed game was set, it was I think between 20-30 fps (unenjoyable, but playable). At "fastest" settings it was absolutely playable and possible to watch buring and schooting ships. Post effects settings were also tested, but they have not influenced results I descripted above in any, even slightest way. -2nd battle: 4BBs (US) vs. 4BBs (GER) (both 1907) (settings: whole battle fantastic) During this battle at the begining everything was ok, picture on the screen was quite smooth, and it was even during first stage of battle, during firsts fire exchanges. But then, again, after some short time leading ship in the line was set on fire, and when zooming in to see whole battleline from the bows perspective I noticed drop of fps from stable 61-57 (nvidia fps counter was on) to 18-25 (for the whole time I was watching them from this perspective, I turned camera elsewhere - 60 fps, back on leading ship -20 fps, and 20 fps holds), so i pressed "alt+tab", went to task manager and checked usage of CPU (<50% at that moment, no peaks) and GPU (<80% at that moment, no peaks). After i came back I noticed game still displaying battleline with leading burning ship but it was fluent 60 fps. And since that moment during battle the biggest fps drop was as I remember to ~25, when watching in detail exploding BC. But these ~25 fps were just for 1-2s maybe. -3rd battle: 4BBs (US) vs. 4BBs (GER) (both 1907) (settings: whole battle fantastic) I just played once again battle with the same settings and BB design as previous one. AI of course had different design. And in this battle.. it was nothing special to mention here. Completely. Biggest drop even during watching on screen in detail multiple burning, shooting BBs (among them even one exploding at the same time) was to 42 fps. As in previous case CPU usage was steady <50% (one peak to <80% at 42 fps-drop moment), and GPU usage was <50% through whole battle (no peaks). During shooting of course there also were drops, but without counter unnoticable - to ~55 or the worst during shooting to ~45 fps. -4th battle: 4BBs & 2CAs (US) vs. 5BCs & 2BBs (GER) (both 1907) (settings: whole battle fantastic) Again, in general, no major drops like during first battle at all. At some point there was a drop to 35 fps, for no clear for me reason (there were fires of course), (unfortunately i didn't checked usage of CPU or GPU at that moment), but it was just for a few secs, and without changing camera position everything went back to stable ~55fps. During explosion of BC drop to 44 fps and went back to normal. During other fires or shooting drop just little below 50 fps and holds, and if I turn camera elswhere - back to 60. CPU usage - steady <50%, GPU usage - between 40-50%. Just few more words at the end. According to task manager at "fantastic" settings, usage of dedicated GPU memory was steady 2.2 GB or around that. And on the "fastest" settings - 1.5 GB. All these battles were played in a row, one immediately after another, at different speeds, x1 (most time of every battle), but also x3 and x5, and I didn't noticed any significant fps drops at different speed (maaaaybe 2 fps drop on higher speeds - maybe). The only other programs that were on, were "paint" and "task manager" (and of course nvidia geforce experience, but it somehow works in background). Hopefully This wall of text will somehow help You in solving this issue I asked You to help me with. On screen below mentioned in "2nd battle" jump from 18-25 back to 60 without fire extinguishing, and for no clear reason (at last for me).
  13. Greetings. As in title, I'm experiencing completly random game performance on my laptop. Sometimes everything's absolutely fine, game works preety good, the image on the screen is smooth, no stuttering through whole battle, and there are not any kind of fps drops, while sometimes (preety often in fact) I'm experiencing terrible fps drops (I mean drop to ~5-10 fps), especially, while looking at ships set on fire, shooting main guns, or zooming into details. My computer, to my knowledge, meets "recomended system requirements" (It runs games like RDR2 and Cyberpunk in "ultra" in ~30 fps) and is even far more efficient than these. Belowe its specifications: -Windows 10 Pro 64 bit -Core i7-9750H -16384 MB RAM -RTX 2070 Max-Q 8GB (dedicated) -Intel UHD Graphics 630 128MB (integrated) I'm forcing usage of Nvidia graphics card through "Nvidia Control Panel" both for "launcher.exe" and "build.exe". I couldn't find any other ".exe" files which it would make sense for me to force usage of dedicated graphics card. I tested only "fantastic", "beautiful" and "good" settings, with the same results. Completely random. Moreover, performance does not depend on number of ships in battle (or it's types), as I got different performance during same random battles played once more.
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