Hi all. Yes, tried every combination known to man and seemed not to work. Eventually, after more than 20 goes, the enemy blew up within first 5 minutes due to I guess a lucky shot. Now onto third mission, casemates, and stuck in same endless cycle.
Please developers, reconsider this design decision: by all means, use the Academy missions as substitute tutorials, BUT do not make us jump through hoops just to access more material. I I decide not to learn the mechanics by playing the Academy missions first before jumping right in, then I will suffer accordingly when my ship gets blown from underneath me. Happy with that. BUT do not force me to grind my way through Academy missions before I can get to the meat of the game, especially when some of those missions are clearly very hard. All that does is irritate me and make me regret buying this game; it has too much promise with the imminent campaign coming out to be alienating players in this petty way.
Please reconsider.
Apoll