Have you ever been in a CiC during an action? I was in a Type 23's one for a simulated action, and basically the whole job of the CiC crew is to hold the CO's hand to allow him to make informed decision. I have friends who had done this for real in 1982...
Now in a simulation like Admirals I do not expect having voice reports continually flowing to me (also because I can jump between ships and divisions), but their net effect provided to me, that means tracking spotted torpedo, having a map overlay providing heading and bearing of enemy spotted contacts and so on. For a lot of thing I found the game quite arcadey and some of the suggestions of 'realism' more based on arcade games, than any simulation of naval combat. There is also difference between a warship simulator and a simulation of naval combat.
As for the game itself... one of the biggest selling point was the campaign. Not just creating the 'perfect' theoretical ship, but one that actually accomplish missions and keep your political masters happy. So I hope to see not just technical developments, but also the chance for treaties to influence naval construction, and a changing global landscape, plus receiving information on other countries new ships and being forced to adapt. The battles themselves are important, just one of the many cogs in the game.
Said that...
this is a technical thread to report on the patch... and the campaign is still not in my greedy hands... so another UI issue is the inability to lock target info. Basically it would be nice to be able to lock the information cursor on a specific target (friendly or enemy) rather than, as it is now, being always floating, sometimes you lose the information when you rotate the screen or, quite annoying, at long range when ships dots are close together it is a bit difficult to keep info an a specific target.
Also at time information are hidden above or under the screen border because they are displayed at a fixed distance from the cursor itself. Like the target relative armor strength can be seen only when you keep the horizon relatively low...
Ship design:
getting an immune zone calculator would be nice. Also a better indication of ship range would be nice when the campaign will be implemented.